|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Attached are two pictures of clouds the first is from 3.6 and the second
from 3.5. If anyone can explain this I would be grateful.
Mick
Post a reply to this message
Attachments:
Download '3.5.jpg' (25 KB)
Download '3.6.jpg' (27 KB)
Preview of image '3.5.jpg'
Preview of image '3.6.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mick Hazelgrove wrote:
> Hi Attached are two pictures of clouds the first is from 3.6 and the second
> from 3.5. If anyone can explain this I would be grateful.
>
Well - the picture itself does not help that much, the code would be
necessary.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Code in p-b.s-f
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cah5qh$gj5$1@chho.imagico.de...
> Mick Hazelgrove wrote:
> > Hi Attached are two pictures of clouds the first is from 3.6 and the
second
> > from 3.5. If anyone can explain this I would be grateful.
> >
>
> Well - the picture itself does not help that much, the code would be
> necessary.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mick Hazelgrove wrote:
> Code in p-b.s-f
>
It is probably the 'noise_generator 3'. I don't know why it is
different in 3.6 but the bad thing about this is it does not even solve
the problems ng 3 has (i.e. regularities in the patterns). See attachments.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
Attachments:
Download 'noise35.jpg' (175 KB)
Download 'noise36.jpg' (172 KB)
Preview of image 'noise35.jpg'
Preview of image 'noise36.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks, I hadn't thought of that I'll check further.
Mick
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cah8b8$h3j$1@chho.imagico.de...
> Mick Hazelgrove wrote:
> > Code in p-b.s-f
> >
>
> It is probably the 'noise_generator 3'. I don't know why it is
> different in 3.6 but the bad thing about this is it does not even solve
> the problems ng 3 has (i.e. regularities in the patterns). See
attachments.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
>
----------------------------------------------------------------------------
----
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Strange I don't remember it being any different on the betas - in fact I
seem to remeber developing the scene on the last beta.
Mick
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |