POV-Ray : Newsgroups : povray.binaries.images : Full CRASH!!! BUG!!! Server Time
13 Nov 2024 17:47:37 EST (-0500)
  Full CRASH!!! BUG!!! (Message 1 to 4 of 4)  
From: IkA
Subject: Full CRASH!!! BUG!!!
Date: 6 Jun 2004 07:49:00
Message: <40c304ac@news.povray.org>
A code:
-----------------------------

plane {
  y, 0
  texture {
    pigment { color rgbf <0.2, 0.2, 0.2,0.9> }
     finish { reflection 0.3 diffuse 0.2 specular 0.2}

        normal { cells scale 0.5 }


    normal { hexagon
      normal { agate 3 scale 0.7 }
      normal { cells 3 scale 0.2 }
}
}
}


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: Full CRASH!!! BUG!!!
Date: 6 Jun 2004 08:04:20
Message: <40c30844@news.povray.org>
In article <40c304ac@news.povray.org> , "IkA" <ixis.yandex.ru> wrote:

> A code:

What is this about???

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

From: Alain
Subject: Re: Full CRASH!!! BUG!!!
Date: 6 Jun 2004 15:32:50
Message: <40c37162$1@news.povray.org>
IkA nous apporta ses lumieres ainsi en ce 06/06/2004 07:48... :

>A code:
>-----------------------------
>
>plane {
>  y, 0
>  texture {
>    pigment { color rgbf <0.2, 0.2, 0.2,0.9> }
>     finish { reflection 0.3 diffuse 0.2 specular 0.2}
>
>        normal { cells scale 0.5 }
>
>
>    normal { hexagon
>      normal { agate 3 scale 0.7 }
>      normal { cells 3 scale 0.2 }
>}
>}
>}
>
>
>
>  
>
The problem seems to be the nested normals. Your hexagon normal pattern 
contain 2 other normal patterns.

Alain


Post a reply to this message

From: Wolfgang Wieser
Subject: Re: Full CRASH!!! BUG!!!
Date: 8 Jun 2004 15:01:37
Message: <40c60d10@news.povray.org>
Thorsten Froehlich wrote:

> In article <40c304ac@news.povray.org> , "IkA" <ixis.yandex.ru> wrote:
> 
>> A code:
> 
> What is this about???
> 
It took me one second to see that this is a bug report. So people like 
Thorsten should figure out in approximately 0.1 seconds :)

The crash is in
  void Post_Tnormal (TNORMAL *Tnormal)  (normal.cpp): 

          case NORMAL_TYPE:
-->         Map->Blend_Map_Entries[i].Vals.Tnormal->Flags |= 
              (Tnormal->Flags & DONT_SCALE_BUMPS_FLAG);

  with i=2, Map->Number_Of_Entries=3 and ...Tnormal=NULL. 

The problem probably begins in express.cpp, Parse_Blend_List(), near 
the end (line 2680): 

        case NORMAL_TYPE:
          Temp_Ent[i].Vals.Tnormal=Copy_Tnormal(Default_Texture->Tnormal);
          break;
    
Copy_Tnormal will return NULL because Default_Texture->Tnormal is NULL. 
Then, in Post_Tnormal it's a classical NULL pointer deref. 

Using if(Map->Blend_Map_Entries[i].Vals.Tnormal!=NULL) in the 
case NORMAL_TYPE in Post_Tnormal() will make the test scene trace 
successfully but I doubt that this is a good solution. 

Instead, using 

        case NORMAL_TYPE:
          Temp_Ent[i].Vals.Tnormal=Copy_Tnormal(Default_Texture->Tnormal);
-->       if(!Temp_Ent[i].Vals.Tnormal)  Count=i;
          break;

in Parse_Blend_List(), will also make the crash go away. This, however, 
means that Parse_Blend_List() no longer guarantees that the number 
of entries is equal to the Count argument. 

Just my 10 minute bug analysis (so no warranty for anything)...
Somebody with a bit more clue about that portion of the code should have 
a look at this. 

Cheers,
Wolfgang


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.