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A code:
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plane {
y, 0
texture {
pigment { color rgbf <0.2, 0.2, 0.2,0.9> }
finish { reflection 0.3 diffuse 0.2 specular 0.2}
normal { cells scale 0.5 }
normal { hexagon
normal { agate 3 scale 0.7 }
normal { cells 3 scale 0.2 }
}
}
}
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