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I forget if I posted this one before. If I have, I am
sorry.
Fun with a screen grab and uv_mapping of lathe objects.
Hope you like it.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
Post a reply to this message
Attachments:
Download 'uv_lathe_02.jpg' (147 KB)
Preview of image 'uv_lathe_02.jpg'
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On Sun, 23 May 2004 14:28:19 +0100, Andrew C on Mozilla
<voi### [at] devnull> wrote:
>Hey, that's actually really neat... what made you think of it?
You know ... that's a really tough question. The way I work is
I just throw stuff together until it looks good. Sometimes I
don't know how I got the idea. Sometimes I stumble onto an
idea by accident.
Still, there are two things that I consciously recognise as
ideas behind this render ...
Firstly, I have always been fascinated with image mapping. Most
people when they first raytrace are amused by taking a picture
and projecting it on a plane or wrapping it on a sphere.
Then after a few weeks of that they get more sophisticated
and try to use procedural textures. While I recognize the
economy, compactness and resolution-independance of
procedural textures, I continue to be fascinated with
applying pictures to shapes, and have been since the days
when POV-Ray was known as DKB Render.
Secondly, there was a discussion on these newsgroups awhile
back about uv-mapping the lathe object. For some reason I had
not realized that one could uv-map a lathe object (there is
just so much that was added when v3.5 came out that I have
trouble keeping track of all the new capabilities). Up until
than I had restricted my uv-mapping to meshes (which is really
fun, btw). So I did a small series of renders using
UV-mapping on lathe objects. Ooooh, fun! :D
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
Post a reply to this message
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