POV-Ray : Newsgroups : povray.binaries.images : friday abstract: uv_lathe_02 (~146k) - uv_lathe_02.jpg (1/1) : Re: friday abstract: uv_lathe_02 (~146k) - uv_lathe_02.jpg (1/1) Server Time
13 Nov 2024 17:48:02 EST (-0500)
  Re: friday abstract: uv_lathe_02 (~146k) - uv_lathe_02.jpg (1/1)  
From: povray
Date: 23 May 2004 22:09:57
Message: <40b0e38d.24960459@localhost>
On Sun, 23 May 2004 14:28:19 +0100, Andrew C on Mozilla
<voi### [at] devnull> wrote:

>Hey, that's actually really neat... what made you think of it?

You know ... that's a really tough question.  The way I work is
I just throw stuff together until it looks good.  Sometimes I
don't know how I got the idea.  Sometimes I stumble onto an
idea by accident.

Still, there are two things that I consciously recognise as
ideas behind this render ...

Firstly, I have always been fascinated with image mapping.  Most
people when they first raytrace are amused by taking a picture
and projecting it on a plane or wrapping it on a sphere. 
Then after a few weeks of that they get more sophisticated
and try to use procedural textures.  While I recognize the
economy, compactness and resolution-independance of
procedural textures, I continue to be fascinated with
applying pictures to shapes, and have been since the days
when POV-Ray was known as DKB Render.

Secondly, there was a discussion on these newsgroups awhile
back about uv-mapping the lathe object.  For some reason I had
not realized that one could uv-map a lathe object (there is
just so much that was added when v3.5 came out that I have
trouble keeping track of all the new capabilities).  Up until
than I had restricted my uv-mapping to meshes (which is really
fun, btw).  So I did a small series of renders using
UV-mapping on lathe objects.  Ooooh, fun!  :D





-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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