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Some statistics to go with this:
Scene contains 1787553 frame level objects; 0 infinite.
Statistics for C:\pov\isomenger_5.pov, Resolution 1000 x 1000
----------------------------------------------------------------------------
Pixels: 1013294 Samples: 15933899 Smpls/Pxl: 15.72
Rays: 18327249 Saved: 0 Max Level: 2/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 104375183 43503596 41.68
Bounding Box 5911309897 1199947882 20.30
Vista Buffer 9782000931 6698795905 68.48
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 10
----------------------------------------------------------------------------
Shadow Ray Tests: 14514683 Succeeded: 0
----------------------------------------------------------------------------
Radiosity samples calculated: 47867 (0.32 percent)
Radiosity samples reused: 15090435
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 14300448
Peak memory used: 1536415122 bytes
----------------------------------------------------------------------------
Time For Parse: 1 hours 32 minutes 56.0 seconds (5576 seconds)
Time For Trace: 3 hours 5 minutes 7.0 seconds (10242 seconds)
Total Time: 4 hours 23 minutes 38.0 seconds (15818 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 271.56 seconds, user 7034.17 seconds, total 7305.73
seconds
Render averaged 136.88 PPS over 1000000 pixels
The first attempt to render this failed when I ran out of memory.
Fortunately, the error message gave me a clue as to what the problem was. I
was applying a texture to each and every box (all 1787553 of them).
Post a reply to this message
Attachments:
Download 'old_menger5.jpg' (52 KB)
Preview of image 'old_menger5.jpg'
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Now that's what I'm talking about! Way to go J. :-) Now it really
looks like something one could explore. It might be neat to view this
from the perspective of archaeologists investigating a giant monolith.
Or in this case, a megalith.
You can actually get interesting properties by applying the texture
to each element in something like that, but it does add some time to the
computation. In this attached scene I applied a marble texture to each
sphere in the surface, and it turned out to give it a bit of an
iridescent look.
-Ben
Post a reply to this message
Attachments:
Download 'SinWave 4 rerender.jpg' (13 KB)
Preview of image 'SinWave 4 rerender.jpg'
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Ben T. Scheele wrote:
> Now that's what I'm talking about! Way to go J. :-) Now it really
> looks like something one could explore. It might be neat to view this
> from the perspective of archaeologists investigating a giant monolith.
> Or in this case, a megalith.
> You can actually get interesting properties by applying the texture
> to each element in something like that, but it does add some time to the
> computation. In this attached scene I applied a marble texture to each
> sphere in the surface, and it turned out to give it a bit of an
> iridescent look.
It looks so happy!
--
Respectfully, "Leave it to the coward to make a religion
Dan P of his cowardice by preaching humility."
- George Bernard Shaw
http://<broken link>
Post a reply to this message
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I guess a lot of my stuff is that way. :)
-Ben Scheele
Silmarillion: Ben's World
http://www.tc.umn.edu/~sche0487
"Dan P" <dan### [at] yahoocom> wrote in message
news:40ae7813@news.povray.org...
> Ben T. Scheele wrote:
>
> > Now that's what I'm talking about! Way to go J. :-) Now it
really
> > looks like something one could explore. It might be neat to view
this
> > from the perspective of archaeologists investigating a giant
monolith.
> > Or in this case, a megalith.
> > You can actually get interesting properties by applying the
texture
> > to each element in something like that, but it does add some time to
the
> > computation. In this attached scene I applied a marble texture to
each
> > sphere in the surface, and it turned out to give it a bit of an
> > iridescent look.
>
> It looks so happy!
>
> --
> Respectfully, "Leave it to the coward to make a religion
> Dan P of his cowardice by preaching humility."
> - George Bernard Shaw
> http://<broken link>
Post a reply to this message
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