Some statistics to go with this:
Scene contains 1787553 frame level objects; 0 infinite.
Statistics for C:\pov\isomenger_5.pov, Resolution 1000 x 1000
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Pixels: 1013294 Samples: 15933899 Smpls/Pxl: 15.72
Rays: 18327249 Saved: 0 Max Level: 2/5
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Ray->Shape Intersection Tests Succeeded Percentage
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Box 104375183 43503596 41.68
Bounding Box 5911309897 1199947882 20.30
Vista Buffer 9782000931 6698795905 68.48
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Calls to Noise: 0 Calls to DNoise: 10
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Shadow Ray Tests: 14514683 Succeeded: 0
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Radiosity samples calculated: 47867 (0.32 percent)
Radiosity samples reused: 15090435
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Smallest Alloc: 25 bytes Largest: 14300448
Peak memory used: 1536415122 bytes
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Time For Parse: 1 hours 32 minutes 56.0 seconds (5576 seconds)
Time For Trace: 3 hours 5 minutes 7.0 seconds (10242 seconds)
Total Time: 4 hours 23 minutes 38.0 seconds (15818 seconds)
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CPU time used: kernel 271.56 seconds, user 7034.17 seconds, total 7305.73
seconds
Render averaged 136.88 PPS over 1000000 pixels
The first attempt to render this failed when I ran out of memory.
Fortunately, the error message gave me a clue as to what the problem was. I
was applying a texture to each and every box (all 1787553 of them).
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Download 'old_menger5.jpg' (52 KB)
Preview of image 'old_menger5.jpg'
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