POV-Ray : Newsgroups : povray.binaries.images : Unclipped radiosity values (79k jpeg) Server Time
14 Nov 2024 12:21:52 EST (-0500)
  Unclipped radiosity values (79k jpeg) (Message 1 to 3 of 3)  
From: Samuel Benge
Subject: Unclipped radiosity values (79k jpeg)
Date: 12 Jun 2004 15:27:49
Message: <40CB589E.6010000@hotmail.com>
Hi everyone. Here's an example of how unclipped radiosity values work in 
POV-Ray 3.6. I think the image is pretty much self-explanatory, but if 
you have a question about it, feel free to ask.

With unclipped radiosity values it is now easier to make an ambient 
object cast light more realistically. Of course, you still have to use a 
high count and low error_bound.... but it can be worth the extra render 
time.

-Sam Benge


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Attachments:
Download 'radiositest.jpg' (79 KB)

Preview of image 'radiositest.jpg'
radiositest.jpg


 

From: Skip Talbot
Subject: Re: Unclipped radiosity values (79k jpeg)
Date: 12 Jun 2004 16:56:05
Message: <40cb6de5$1@news.povray.org>
That's quite an improvement.  Thanks for posting an example, as I'm sure
many of us couldn't quite grasp what had changed.  Now, can I wait for an
HDRI equipped POV 3.6  :)

Skip


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From: Samuel Benge
Subject: Re: Unclipped radiosity values (79k jpeg)
Date: 12 Jun 2004 18:13:31
Message: <40CB7FAC.1040806@hotmail.com>
Skip Talbot wrote:

> That's quite an improvement.  Thanks for posting an example, as I'm sure
> many of us couldn't quite grasp what had changed.  Now, can I wait for an
> HDRI equipped POV 3.6  :)
> 
> Skip


Skip,

With these new changes it is possible to make images using hdri and 
radiosity. For a false-color (color that you add) implementation, use an 
image_map mapped to a sky_sphere, and give the new colors ridiculously 
high values.

An example might look something like this:

sky_sphere{
  pigment{
   pigment_pattern{
    image_map{
     tga"my_image.tga" interpolate 2 map_type 1
    }
   }
   color_map{
    [0 rgb 0]
    [.5 rgb<1 2 10>]
    [1 rgb 10]
   }
  }
}

You can make your own color_map for an image by placing the image_map 
statement inside a 'pigment_pattern' block.

Standard pitfalls and benefits usually associated with hdri imaging 
probably apply to doing this.... you might want to use a low-res image 
for the hdri, and a hi-res image to be viewed in the background. Might 
have to make one of the sky_spheres a real sphere with no_image added...

-Sam Benge


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