Hi everyone. Here's an example of how unclipped radiosity values work in
POV-Ray 3.6. I think the image is pretty much self-explanatory, but if
you have a question about it, feel free to ask.
With unclipped radiosity values it is now easier to make an ambient
object cast light more realistically. Of course, you still have to use a
high count and low error_bound.... but it can be worth the extra render
time.
-Sam Benge
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