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From: Marc Jacquier
Subject: Lighthouse
Date: 8 May 2004 07:22:47
Message: <409cc307@news.povray.org>
Hi!
an image I am working on with Moray>Pov

It's an existing lighthouse in Brittany
Photos here http://www.phareland.com/Mathieu.htm

I tried to make swell with an isosurface with combined bozo and f_ridged_mf
functions
I worked on backlit scattering in waves.
Foam is after Jaime's method but I'm not satisfied (not by the method but by
my use of it for close-up):
I wanted a sort of crackle pattern combined with turbulence to simulate
upwelling whirls close to rocks but I can't figure out how to implement it
in SDL

Comments,advices, critics are welcome a usual

Marc


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Attachments:
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Preview of image 'Mathieu_houle001.jpg'
Mathieu_houle001.jpg


 

From: LightBeam
Subject: Re: Lighthouse
Date: 8 May 2004 07:34:48
Message: <409cc5d8$1@news.povray.org>
Excellent... Really nice work :-))


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From: Rafal 'Raf256' Maj
Subject: Re: Lighthouse
Date: 8 May 2004 07:36:48
Message: <Xns94E38A49E36DBraf256com@203.29.75.35>
jac### [at] wanadoofr news:409cc307@news.povray.org

> Hi!
> an image I am working on with Moray>Pov

wow grete see, how did You did it?

As for land/rocks... very nice, but... something is a bit wrong imho.. hmm 
colors look a bit to flat IMHO... or like there was a median / oil paint 
filter applied to texture

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: Lighthouse
Date: 8 May 2004 07:37:21
Message: <Xns94E38A61AF125raf256com@203.29.75.35>
spa### [at] raf256com news:Xns94E38A49E36DBraf256com@203.29.75.35

> wow grete see, how did You did it?
> 

sea

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:40:24
Message: <409cc728@news.povray.org>

409cc5d8$1@news.povray.org...
> Excellent... Really nice work :-))

Thanks :)

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:41:25
Message: <409cc765$1@news.povray.org>

Xns94E38A61AF125raf256com@203.29.75.35...
> spa### [at] raf256com news:Xns94E38A49E36DBraf256com@203.29.75.35
>
> > wow grete see, how did You did it?
> >
>
> sea
>
I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the code
:)

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 07:43:44
Message: <409cc7f0$1@news.povray.org>

Xns94E38A49E36DBraf256com@203.29.75.35...
> As for land/rocks... very nice, but... something is a bit wrong imho.. hmm
> colors look a bit to flat IMHO... or like there was a median / oil paint
> filter applied to texture
>

 I quite agree: I meet some issue adding a normal pattern with a slope
pigmant pattern, I'm trying to find a workaround.
Maybe terrain will end as an isosurface as well

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 8 May 2004 08:17:54
Message: <409ccff2@news.povray.org>

409cc765$1@news.povray.org...
> >
> I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the
code
> :)

Done :)

Marc


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From: Thomas de Groot
Subject: Re: Lighthouse
Date: 8 May 2004 08:47:04
Message: <409cd6c8@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:409ccff2@news.povray.org...
>

news:
> 409cc765$1@news.povray.org...
> > >
> > I'll post the  sea code on p.b.s-f as soon as I'm finished cleaning the
> code
> > :)
>
> Done :)
>
Yipee!!!! Comes just in time for a scene I have in mind!!!!!  :-))
Otherwise, I like the picture, and I think the swell is well rendered.
Shouldn't the windphane on the lighthouse point landwards? Of course, the
wind may have changed, and waves are pretty conservative once they are in
motion :-0
What is particularly good is the green transparency in the background swell.

Thomas


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From: Kurts
Subject: Re: Lighthouse
Date: 8 May 2004 10:45:00
Message: <kurtzlepirate-09EE8A.16445508052004@news.povray.org>
In article <409cc307@news.povray.org>,
 "Marc Jacquier" <jac### [at] wanadoofr> wrote:

> ...
> Foam is after Jaime's method but I'm not satisfied (not by the method but by
> my use of it for close-up):
> ...

  where to get infos of this method ??
  thanks


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