Hi!
an image I am working on with Moray>Pov
It's an existing lighthouse in Brittany
Photos here http://www.phareland.com/Mathieu.htm
I tried to make swell with an isosurface with combined bozo and f_ridged_mf
functions
I worked on backlit scattering in waves.
Foam is after Jaime's method but I'm not satisfied (not by the method but by
my use of it for close-up):
I wanted a sort of crackle pattern combined with turbulence to simulate
upwelling whirls close to rocks but I can't figure out how to implement it
in SDL
Comments,advices, critics are welcome a usual
Marc
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