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Steven Pigeon wrote:
> Yes, one finish. It's a WIP... things will be
> better eventually.
>
> How do I boost constrast in a scene ? (besides
> post-processing ?)
>
Steven,
The easiest way to increase the contrast in a scene is to put this
around your camera:
sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}
It might help to bring the assumed_gamma down to 1.0 in global_settings.
Try these changes with radiosity to really see a difference. Hope this
helps~
-Samuel Benge
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Samuel Benge wrote:
<snip question from Steven Pigeon />
> The easiest way to increase the contrast in a scene is to put this
> around your camera:
> sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}
>
> It might help to bring the assumed_gamma down to 1.0 in global_settings.
>
> Try these changes with radiosity to really see a difference. Hope this
> helps~
Hey, that's a GREAT IDEA, Putting something around the camera to get
unique effects. You've opened a new line of thinking for me! Thanks for
the suggestion!!!
--
Respectfully,
Dan P
http://<broken link>
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Dan P wrote:
> Samuel Benge wrote:
>
> <snip question from Steven Pigeon />
>
>> The easiest way to increase the contrast in a scene is to put this
>> around your camera:
>> sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}
>
> Hey, that's a GREAT IDEA, Putting something around the camera to get
> unique effects. You've opened a new line of thinking for me! Thanks for
> the suggestion!!!
It's not my idea. Plus, the idea to max out the transmit value came from
the POV docs.
-Samuel Benge
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In article <408520f0$1@news.povray.org>,
"Steven Pigeon" <pig### [at] iro umontreal ca> wrote:
> How do I boost constrast in a scene ? (besides
> post-processing ?)
Make sure ambient is 0 in all textures that aren't supposed to be
glowing. It's easiest to set this with the #default directive, though
you have to watch out for any textures that define non-0 ambient values.
(such as most of the textures in the include files)
Then use radiosity for indirect lighting.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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In article <408### [at] hotmail com>,
Samuel Benge <stb### [at] hotmail com> wrote:
> It might help to bring the assumed_gamma down to 1.0 in global_settings.
Which is where it should be anyway, unless you're updating an old scene
created without any gamma correction...
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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Program ended abnormally on 19/04/2004 18:57, Due to a catastrophic Steven
Pigeon error:
> --
> Steven Pigeon, Ph. D.
> pig### [at] iro umontreal ca
>
Cool pic.
But I think that with processing power of this kind, you're going to need a
raised floor to pass the wiring and cold air underneath. And usually, raised
floor tiles don't have these rounded corners.
I've spent too much time slaving away in computer rooms! Sorry. Had to nitpick.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:4084597c@news.povray.org...
The tops remind me of the front of NEC Earth Simulator supercomputer nodes.
Lance.
thezone - thezone.firewave.com.au
thehandle - www.thehandle.com
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Actually, the inspiration comes from a
syquest external drive.
--
Steven Pigeon, Ph. D.
ste### [at] videotron ca
"Lance Birch" <-> wrote in message news:408b9d89@news.povray.org...
> "Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
> news:4084597c@news.povray.org...
>
> The tops remind me of the front of NEC Earth Simulator supercomputer
nodes.
>
> Lance.
>
> thezone - thezone.firewave.com.au
> thehandle - www.thehandle.com
>
>
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:408bde5f$1@news.povray.org...
> Actually, the inspiration comes from a
> syquest external drive.
Ah :)
Here's some pics of the NEC Earth Simulator for reference:
http://www.es.jamstec.go.jp/esc/eng/GC/index.html
Lance.
thezone - thezone.firewave.com.au
thehandle - www.thehandle.com
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That's cute!
I used to have a drive like this one:
http://www.agfratelli.com/Il%20PC%20Pezzo%20per%20Pezzo/imageL31.JPG
Steven Pigeon, Ph. D.
ste### [at] videotron ca
"Lance Birch" <-> wrote in message news:408c7a9b$1@news.povray.org...
> "Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
> news:408bde5f$1@news.povray.org...
> > Actually, the inspiration comes from a
> > syquest external drive.
>
> Ah :)
>
> Here's some pics of the NEC Earth Simulator for reference:
>
> http://www.es.jamstec.go.jp/esc/eng/GC/index.html
>
> Lance.
>
> thezone - thezone.firewave.com.au
> thehandle - www.thehandle.com
>
>
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