In article <408520f0$1@news.povray.org>,
"Steven Pigeon" <pig### [at] iroumontrealca> wrote:
> How do I boost constrast in a scene ? (besides
> post-processing ?)
Make sure ambient is 0 in all textures that aren't supposed to be
glowing. It's easiest to set this with the #default directive, though
you have to watch out for any textures that define non-0 ambient values.
(such as most of the textures in the include files)
Then use radiosity for indirect lighting.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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