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RPG legend has it that dice have a will and personality of their own.
Some dice are good and serve their master well, while others are evil
and like to roll badly. Some gamers believe that dice can be influenced
toward good or evil, either by using a system of rewards and punishments
to encourage the proper behavior, or by grouping new dice with good old
dice so that the old dice can "train" the new ones to have the same
behavior.
With that said, I'll leave the reader to decide exactly what's happening
here... ;)
-Xplo
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Attachments:
Download 'dice2.png' (149 KB)
Preview of image 'dice2.png'
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Oh, I like it!
But I think it would look even better with area_lights
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't think you are. *Know* you are!"
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Zeger Knaepen wrote:
> Oh, I like it!
>
> But I think it would look even better with area_lights
I agree. They would take a long time to render, though.
*If* I ever get this scene finished - since I have a nasty tendency to
not finish scenes - there will be area lights.
-Xplo
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"Xplo Eristotle" <xpl### [at] infomagicnet> schreef in bericht
news:4081cfe0@news.povray.org...
> Zeger Knaepen wrote:
>
> > Oh, I like it!
> >
> > But I think it would look even better with area_lights
>
> I agree. They would take a long time to render, though.
true
> *If* I ever get this scene finished - since I have a nasty tendency to
> not finish scenes - there will be area lights.
yay! :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Surely you've heard of silicon heaven?"
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Xplo Eristotle <xpl### [at] infomagicnet> wrote:
> RPG legend has it that dice have a will and personality of their own.
> Some dice are good and serve their master well, while others are evil
> and like to roll badly. Some gamers believe that dice can be influenced
> toward good or evil, either by using a system of rewards and punishments
> to encourage the proper behavior, or by grouping new dice with good old
> dice so that the old dice can "train" the new ones to have the same
> behavior.
>
> With that said, I'll leave the reader to decide exactly what's happening
> here... ;)
>
> -Xplo
Remind me not to play against you!
RG
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> Some dice are good and serve their master well,
> while others are evil
Oooo - scary but sweet.
Alf
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Xplo Eristotle wrote:
> RPG legend has it that dice have a will and personality of their own.
> Some dice are good and serve their master well, while others are evil
> and like to roll badly. Some gamers believe that dice can be influenced
> toward good or evil, either by using a system of rewards and punishments
> to encourage the proper behavior, or by grouping new dice with good old
> dice so that the old dice can "train" the new ones to have the same
> behavior.
>
> With that said, I'll leave the reader to decide exactly what's happening
> here... ;)
Very cool and very naughty looking dice :-)
--
Dan P
http://<broken link>
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You should stick in a D12 and a D4 in the background to give that RPG
feel...
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> With that said, I'll leave the reader to decide exactly what's happening
> here... ;)
Hmmmm, I think you like to role-play lawful evil characters... :-)
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Felbrigg wrote:
>
> You should stick in a D12 and a D4 in the background to give that RPG
> feel...
Agreed. My feeble trig isn't up to modeling them, though (well, possibly
the D4).
-Xplo
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