POV-Ray : Newsgroups : povray.binaries.images : Absolut povray? Server Time
26 Dec 2024 00:57:27 EST (-0500)
  Absolut povray? (Message 1 to 7 of 7)  
From: Chris Johnson
Subject: Absolut povray?
Date: 14 Apr 2004 20:04:37
Message: <407dd195@news.povray.org>
Its ages since I've done anything in pov-ray, so I decided to play around
with something vaguely fur-like. Comments?

-Chris


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thing.jpg


 

From: Dan P
Subject: Re: Absolut povray?
Date: 14 Apr 2004 20:19:28
Message: <407dd510$1@news.povray.org>
Chris Johnson wrote:
> Its ages since I've done anything in pov-ray, so I decided to play around
> with something vaguely fur-like. Comments?
> 
> -Chris

Very furry. :-)


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From: JPGargoyle
Subject: Re: Absolut povray?
Date: 15 Apr 2004 06:15:00
Message: <web.407e602f111a526f8d7cbbaa0@news.povray.org>
Very very good!

This is very cool, but to me it looks more like a magnet covered with iron
"dust" (dunno the name in english) than hair.
But still a cool efect tho.


Best regards


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From: Andy Cocker
Subject: Re: Absolut povray?
Date: 15 Apr 2004 15:03:07
Message: <407edc6b$1@news.povray.org>
Iron filings.

Andy Cocker

"JPGargoyle" <jpg### [at] sapopt> wrote in message
news:web.407e602f111a526f8d7cbbaa0@news.povray.org...
> Very very good!
>
> This is very cool, but to me it looks more like a magnet covered with iron
> "dust" (dunno the name in english) than hair.
> But still a cool efect tho.
>
>
> Best regards
>


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From: Tim Nikias v2 0
Subject: Re: Absolut povray?
Date: 15 Apr 2004 15:39:44
Message: <407ee500$1@news.povray.org>
> Its ages since I've done anything in pov-ray, so I decided to play around
> with something vaguely fur-like. Comments?

It does look convincing, but tell me, how many objects are in that scene?
Tracing time? And how much does it increase when using... (drum roll)
Antialiasing?

I've seen quiet some impressive renders using tons and tons of cones, but
placing those on arbitrary objects with an even distribution can get pretty
complicated...

Regards,
Tim
-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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From: Chris Johnson
Subject: Re: Absolut povray?
Date: 15 Apr 2004 20:36:49
Message: <407f2aa1$1@news.povray.org>
-[how many objects are in that scene? Tracing time?]-
Lots, and ages. 100,000 cylinders, and something like 4 min at 640x480
AA0.3. The picture I posted first is 1600x1200 AA0.2, shrunk to 50% to
enhance AA.

-[placing those on arbitrary objects with an even distribution can get
pretty complicated...]-
Its certainly an interesting problem. For really even distributions, the
method of constrained relaxation (which has come up before on these forums,
for creating golf-ball like patterns on a sphere) is fairly general, though

  For CSGs, it wouldn't be too hard (relatively speaking!) to write an
extension to pov-ray to find random uniformly distributed points on the
surface of objects, since its fairly easy for the simple primatives (cone,
cylinder, cuboid) and CSG can be done by a rejection of a point on the
surface if it lies inside another CSG object (union) or lies outside it
(intersection).
  As for the more 'curvy' primatives: for parametrics, its a matter of
finding the partial derivatives of the defining function, which could be
done, though for complicated surfaces it would probably use a lot of memory.
Isosurfaces: I'm not sure how a "uniform surface distribution" method could
work yet, but the "constrained relaxation" method would be relatively easy
to implement.
  One possible way might be to use the marching cubes algorithm on the
isosurface (an algorithm especially well suited to isosurfaces), then map
uniformly to a triangle mesh (not hard, in theory at least), then taking the
points found by the triangle mesh and mapping them back onto the isosurface
by looking at grad f at the point on the mesh in question, and use a 1D root
finder on f along this line to move the point exactly back onto the
isosurface.

Hmm, so in short, "pretty complicated" as you say... pretty badly explained
too...

-Chris


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From: JPGargoyle
Subject: Re: Absolut povray?
Date: 16 Apr 2004 09:35:00
Message: <web.407fe006111a526f8d7cbbaa0@news.povray.org>
"Andy Cocker" <mai### [at] andrewcockercouk> wrote:
> Iron filings.

Thank you! :D


Best regards


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