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Having spent most of today making this, I bet someone else has already
beat me to it...
Hope y'all like it! ;-)
Andrew @ home.
Post a reply to this message
Attachments:
Download 'easter-c2.jpg' (214 KB)
Preview of image 'easter-c2.jpg'
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Andrew C on Mozilla wrote:
> Having spent most of today making this, I bet someone else has already
> beat me to it...
>
> Hope y'all like it! ;-)
>
> Andrew @ home.
Nice. I like the photons.
I _thought_ of making something for today..... I guess that doesn't
count :) Maybe later....
-Samuel Benge
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"Andrew C on Mozilla" <voi### [at] devnull> wrote in message
news:40797e9b@news.povray.org...
> Having spent most of today making this, I bet someone else has
already
> beat me to it...
>
> Hope y'all like it! ;-)
Nice chocolate! If anything, a tad darker, maybe...
~Steve~
>
> Andrew @ home.
>
----------------------------------------------------------------------
----------
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>>Having spent most of today making this, I bet someone else has
>>already beat me to it...
>>
>>Hope y'all like it! ;-)
>
> Nice chocolate! If anything, a tad darker, maybe...
Glad you like it. :-)
The big egg in the middle was actually supposed to be carved marble,
but... I don't know... every time I tried to give it a marble texture it
looked too lame. So I left it as mottled red. (I actually have a red
marble egg - but without the crackle.)
BTW... POV-Ray's crackle{} texture is *perfect* for Easter! ;-)
Thanks.
Andrew @ home.
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Forget to say...
Scene contains 4 frame level objects; 1 infinite.
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read more about the max_trace_level setting in the
documentation!
Statistics for D:\Orphi\POVRay\Easter-2004\Easter-C2.pov,
Resolution 800 x 600
----------------------------------------------------------------------------
Pixels: 480000 Samples: 4955843 Smpls/Pxl: 10.32
Rays: 48266634 Saved: 2802057 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Plane 83699413 34365798 41.06
Sphere 113525724 53971177 47.54
Bounding Box 164617800 83716302 50.85
Light Buffer 167682177 122837996 73.26
Vista Buffer 19353283 14045968 72.58
----------------------------------------------------------------------------
Calls to Noise: 242264074 Calls to DNoise: 98486860
----------------------------------------------------------------------------
Shadow Ray Tests: 73988974 Succeeded: 16953186
Reflected Rays: 23281653 Total Internal: 2809447
Refracted Rays: 8087913
Number of photons shot: 11941225
Surface photons stored: 4030182
Priority queue insert: 941491630
Priority queue remove: 427044258
Gather function called: 25521938
Gather radius expanded: 37123
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 327704
Peak memory used: 81109197 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 2.0 seconds (2 seconds)
Time For Photon: 0 hours 8 minutes 37.0 seconds (517 seconds)
Time For Trace: 0 hours 40 minutes 10.0 seconds (2408 seconds)
Total Time: 0 hours 48 minutes 47.0 seconds (2927 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 13.49 seconds, user 2876.73 seconds, total 2890.22
seconds
Render averaged 166.08 PPS over 480000 pixels
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Andrew C on Mozilla wrote:
> Having spent most of today making this, I bet someone else has already
> beat me to it...
>
> Hope y'all like it! ;-)
>
> Andrew @ home.
Mmmmnnn... hard-rock candy crackle eggs :-)
Very cool!
--
Respectfully,
Dan P
http://<broken link>
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Andrew C on Mozilla nous apporta ses lumieres ainsi en ce 2004/04/11
13:18... :
> Having spent most of today making this, I bet someone else has already
> beat me to it...
>
> Hope y'all like it! ;-)
>
> Andrew @ home.
>
> ------------------------------------------------------------------------
>
Looks delicious!
I got one litle gripe though, normaly, one end of the eggs is flater
than the other.
Alain
Post a reply to this message
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> Looks delicious!
Thankies
> I got one litle gripe though, normaly, one end of the eggs is flater
> than the other.
Indeed.
These eggs are nothing more than squashed spheres. I have no idea how to
make an authentic egg shape. (But I imagine it would involve isosurfaces
- and be very very slow!)
Mind you, if I were using a real isosurface, I would put *real* cracks
on the egg - not this normal vector mumbo. ;-)
Andrew @ home.
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From: laurent artaud[AT]free fr
Subject: Re: Happy Easter! (~200KB)
Date: 12 Apr 2004 02:26:13
Message: <407a3685@news.povray.org>
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> These eggs are nothing more than squashed spheres. I have no idea how to
> make an authentic egg shape. (But I imagine it would involve isosurfaces
> - and be very very slow!)
No need! Simply use CSG:
#declare bottom =
intersection {
sphere { 0, 1 }
plane { y, 0}
}
#declare top =
difference {
sphere {
0, 1
scale <1, 1.6, 1>
}
plane { y, 0 }
}
#declare Egg =
union {
object { top }
object { bottom }
}
You just have to adjust the y scale factor in the top part to suit your
needs.
Regards,
--
Laurent ARTAUD (lau### [at] freefr)
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