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> These eggs are nothing more than squashed spheres. I have no idea how to
> make an authentic egg shape. (But I imagine it would involve isosurfaces
> - and be very very slow!)
No need! Simply use CSG:
#declare bottom =
intersection {
sphere { 0, 1 }
plane { y, 0}
}
#declare top =
difference {
sphere {
0, 1
scale <1, 1.6, 1>
}
plane { y, 0 }
}
#declare Egg =
union {
object { top }
object { bottom }
}
You just have to adjust the y scale factor in the top part to suit your
needs.
Regards,
--
Laurent ARTAUD (lau### [at] freefr)
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