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kur### [at] yahoofr news:kurtzlepirate-
8349FE.19240203042004@news.povray.org
> hi,
> it's not from poser ! comments are welcome
Interesting :)
I like textures, especialy wall (how that was done) and this ornament on
mirror (some CSG, pigment-function, or just image_map ?)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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In article <Xns94C0CD75C8AB5raf256com@203.29.75.35>,
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> kur### [at] yahoofr news:kurtzlepirate-
> 8349FE.19240203042004@news.povray.org
>
> > hi,
> > it's not from poser ! comments are welcome
>
> Interesting :)
>
> I like textures, especialy wall (how that was done) and this ornament on
> mirror (some CSG, pigment-function, or just image_map ?)
hi raf,
for ornament :
- made motif with a vectors application using bezier curves (freehand)
- saved in eps
- imported in photoshop to make a bit map image.
- fixe the number of colors to 4 (2 bits)
- make image using index colors (palette)
this give the "Calligraphic12bis.png"
then use it :
#declare textureMirror = texture {
material_map {
png "Calligraphic12bis.png"
map_type 0
interpolate 2
once
texture { textureReflect } // index 0, white
texture { textureFrame} // 1
texture { textureFrame} // 2
texture { textureFrame} // 3
}
rotate 90*y
translate <0.00, -0.50, +0.50>
}
with
#declare textureReflect = texture {
pigment { color White*0.20 }
finish { ambient 0.10 diffuse 0.90 reflection 1 }
}
#declare textureFrame = texture {
pigment { P_Gold4 }
finish { F_MetalD }
}
that's simple.
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