From: Dan P
Subject: Re: Grass/Spaceship final (until I get Poser).
Date: 2 Apr 2004 21:39:05
Message: <406e23c9$1@news.povray.org>
Bryan Valencia wrote:
> http://www.209software.com/images/grass_test5.jpg> > It's kind of big for posting.
Lookin' cool! LOVE the atmosphere!
--
Respectfully,
Dan P
http://<broken link>
From: Bryan Valencia
Subject: Re: Grass/Spaceship final (until I get Poser).
Date: 10 Apr 2004 17:25:59
Message: <40786667@news.povray.org>
I love these stars...
"Dan P" <dan### [at] yahoocom> wrote in message
news:406e23c9$1@news.povray.org...
> Bryan Valencia wrote:>> > http://www.209software.com/images/grass_test5.jpg> >> > It's kind of big for posting.>> Lookin' cool! LOVE the atmosphere!>> -- > Respectfully,> Dan P> http://<broken link>
From: Alain
Subject: Re: Grass/Spaceship final (until I get Poser).
Date: 10 Apr 2004 22:21:30
Message: <4078abaa$1@news.povray.org>
Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/04/10 17:25... :
>I love these stars...>>>"Dan P" <dan### [at] yahoocom> wrote in message>news:406e23c9$1@news.povray.org...> >>>Bryan Valencia wrote:>>>> >>>>>http://www.209software.com/images/grass_test5.jpg>>>>>>It's kind of big for posting.>>> >>>>>Lookin' cool! LOVE the atmosphere!>>>>-- >>Respectfully,>>Dan P>>http://<broken link>>> >>>>> >
Nice.
I think that adding the "smooth" parameter to your hight_field could
improve the look. Right now, the terrain looks too ragged.
Alain
From: Bryan Valencia
Subject: Re: Grass/Spaceship final (until I get Poser).
Date: 11 Apr 2004 10:54:22
Message: <40795c1e$1@news.povray.org>
Actually it's a mesh I created in a loop.
"Alain" <aze### [at] qwertygov> wrote in message
news:4078abaa$1@news.povray.org...
> Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/04/10 17:25... :>> >I love these stars...> >> >> >"Dan P" <dan### [at] yahoocom> wrote in message> >news:406e23c9$1@news.povray.org...> >> >> >>Bryan Valencia wrote:> >>> >>> >>> >>>http://www.209software.com/images/grass_test5.jpg> >>>> >>>It's kind of big for posting.> >>>> >>>> >>Lookin' cool! LOVE the atmosphere!> >>> >>-- > >>Respectfully,> >>Dan P> >>http://<broken link>> >>> >>> >> >> >> >> Nice.> I think that adding the "smooth" parameter to your hight_field could> improve the look. Right now, the terrain looks too ragged.>> Alain