Actually it's a mesh I created in a loop.
"Alain" <aze### [at] qwertygov> wrote in message
news:4078abaa$1@news.povray.org...
> Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/04/10 17:25... :
>
> >I love these stars...
> >
> >
> >"Dan P" <dan### [at] yahoocom> wrote in message
> >news:406e23c9$1@news.povray.org...
> >
> >
> >>Bryan Valencia wrote:
> >>
> >>
> >>
> >>>http://www.209software.com/images/grass_test5.jpg
> >>>
> >>>It's kind of big for posting.
> >>>
> >>>
> >>Lookin' cool! LOVE the atmosphere!
> >>
> >>--
> >>Respectfully,
> >>Dan P
> >>http://<broken link>
> >>
> >>
> >
> >
> >
> >
> Nice.
> I think that adding the "smooth" parameter to your hight_field could
> improve the look. Right now, the terrain looks too ragged.
>
> Alain
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