|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I recently came back to PovRay after having used it way back in 1994.
(A variant on the chess board became the cover of a magazine).
I'm only now discovering all the features however, fantastic software.
My compliments!
Swimming Pool:
It uses simple isosurfaces for the flowers, grass and water combined
with appropriate image maps. The isosurfaces are acually almost the same,
all use f_noise3d as the function. The flowers use two iso surfaces.
Grass and Water are single isosurfaces.
Regards, Hans.
Post a reply to this message
Attachments:
Download 'swimming_pool.jpg' (252 KB)
Preview of image 'swimming_pool.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very Nice! How'd you do that grass? Any chance of you posting the Grass
iso? You might want to try softening those shadows with an arealight.
"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 24 Mar 2004 16:36:09 -0800, Hans de Vries
<han### [at] chip-architectcom> wrote:
>Swimming Pool:
Where are the reflective chrome beach ball and checkered tilework? ;-)
Nice work, though!
--
------------------- Richard Callwood III --------------------
~ U.S. Virgin Islands ~ USDA zone 11 ~ 18.3N, 64.9W ~
~ eastern Massachusetts ~ USDA zone 6 (1992-95) ~
--------------- http://cac.uvi.edu/staff/rc3/ ---------------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I like it!
"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very nice. I like the dispersion effect on the pool. The grass looks very
nice.
I terms of the color scheme on the house/fence ... not of my taste... I
imagine a couple pink flamingos somewhere in the yard ;)
"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
han### [at] chip-architectcom news:4062299c@news.povray.org
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
Nice :)
If You make more interesting textures (not so plain), add more geometry (in
building etc) and make better sky (maybe HDRI ?) it would be very good
image imho :)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> The flowers use two iso surfaces.
Now that's a cool idea! The one in the front looks a bit strange with
those floating parts, but the ones in the back sure look convincing!
Welcome to the groups and I'm really looking forward to see more of your
work!
Florian
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Felbrigg wrote:
> Very Nice! How'd you do that grass? Any chance of you posting the Grass
> iso? You might want to try softening those shadows with an arealight.
>
Here's the grass iso:
isosurface {
function { y - 0.10 + f_noise3d(x*200, y*5, z*200)*0.2 }
max_gradient 10
contained_by { box { < -0.50, -0.05, -0.50>, < 0.50, 0.05,
0.50> }}
pigment { image_map { jpeg "grass.jpg" } scale <0.36, 0.35, 0.36>
warp { spherical orientation y dist_exp 1 }
}
finish {ambient 0.5 diffuse 0.5 phong 0 reflection 0 }
}
Nothing more then a plane with 3d noise spikes really but it can be
very effective for "cultivated" short-cut grass. A next step may be
to give it some more variation on the 10 to 50 cm scale.
The whole image still renders in about 30 min on a 1.7 GHz P4 laptop.
Regards, Hans.
Attached the grass texture map:
Post a reply to this message
Attachments:
Download 'grass.jpg' (14 KB)
Preview of image 'grass.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:40634ed2@news.povray.org...
>
> > The flowers use two iso surfaces.
>
> Now that's a cool idea! The one in the front looks a bit strange with
> those floating parts, but the ones in the back sure look convincing!
>
> Welcome to the groups and I'm really looking forward to see more of your
> work!
>
> Florian
Ditto that! And thank you for posting code!!!
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |