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Felbrigg wrote:
> Very Nice! How'd you do that grass? Any chance of you posting the Grass
> iso? You might want to try softening those shadows with an arealight.
>
Here's the grass iso:
isosurface {
function { y - 0.10 + f_noise3d(x*200, y*5, z*200)*0.2 }
max_gradient 10
contained_by { box { < -0.50, -0.05, -0.50>, < 0.50, 0.05,
0.50> }}
pigment { image_map { jpeg "grass.jpg" } scale <0.36, 0.35, 0.36>
warp { spherical orientation y dist_exp 1 }
}
finish {ambient 0.5 diffuse 0.5 phong 0 reflection 0 }
}
Nothing more then a plane with 3d noise spikes really but it can be
very effective for "cultivated" short-cut grass. A next step may be
to give it some more variation on the 10 to 50 cm scale.
The whole image still renders in about 30 min on a 1.7 GHz P4 laptop.
Regards, Hans.
Attached the grass texture map:
Post a reply to this message
Attachments:
Download 'grass.jpg' (14 KB)
Preview of image 'grass.jpg'
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