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Hello everyone. I just started throwing things together this morning and
this is what came out. It's open to interpretation, so I'll leave that
up to you.
The house's construction is basic CSG. The wallpaper is a turbulent
cyindrical pattern repeated and mirrored. For the floor and molding I
used a really small bumps normal with fresnel reflection. High AA
settings attempt to reduce the grainyness. The shadow of a man is an
image I made in GIMP, which was then placed onto a box.
Radiosity couln't handle the reflections (as usual), so the molding has
a very mottled appearance. I didn't want to raise the quality settings
and add more time to the render.
Questions and comments always welcome.
-Samuel Benge
Post a reply to this message
Attachments:
Download 'house.jpg' (76 KB)
Preview of image 'house.jpg'
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"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hello everyone. I just started throwing things together this morning and
> this is what came out. It's open to interpretation, so I'll leave that
> up to you.
>
> The house's construction is basic CSG. The wallpaper is a turbulent
> cyindrical pattern repeated and mirrored. For the floor and molding I
> used a really small bumps normal with fresnel reflection. High AA
> settings attempt to reduce the grainyness. The shadow of a man is an
> image I made in GIMP, which was then placed onto a box.
>
> Radiosity couln't handle the reflections (as usual), so the molding has
> a very mottled appearance. I didn't want to raise the quality settings
> and add more time to the render.
>
> Questions and comments always welcome.
Awesome! As an unmarried man, I can say this without getting hit: for some,
this would be a glorious day, not a tragedy! :-) The man has one helluva
hair-cut. Did he beat her, perhaps? Just like all great art, this one is a
thinker!!!
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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> hair-cut. Did he beat her, perhaps?
Ha ha ha... ROTL
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Fantastic floor texture, and very good lighting!
I didn't acutally realize that was the shadow of a man in the doorway
before I read the text, though. It would be more obvious if you placed
him more to the middle of the doorway, I think. If you want it to be
obvious, that is.
/ martin
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Samuel T. Benge wrote:
> The wallpaper is a turbulent
> cyindrical pattern repeated and mirrored.
I like that! Could you explain slower, or provide a snippet of code,
please?
> Radiosity couln't handle the reflections (as usual), so the molding has
> a very mottled appearance.
Actually, it makes it look rather like scuff-marks -- perhaps that's a
technique that could be employed intentionally.
Very nice, all the way around, as usual!
Dave Matthews
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Well, this drawing speaks about something.
Simple and striking
Thats all I love
Less is more
Mies van der Rohe
news:405### [at] hotmailcom...
> Hello everyone. I just started throwing things together this morning and
> this is what came out. It's open to interpretation, so I'll leave that
> up to you.
>
> The house's construction is basic CSG. The wallpaper is a turbulent
> cyindrical pattern repeated and mirrored. For the floor and molding I
> used a really small bumps normal with fresnel reflection. High AA
> settings attempt to reduce the grainyness. The shadow of a man is an
> image I made in GIMP, which was then placed onto a box.
>
> Radiosity couln't handle the reflections (as usual), so the molding has
> a very mottled appearance. I didn't want to raise the quality settings
> and add more time to the render.
>
> Questions and comments always welcome.
>
> -Samuel Benge
>
----------------------------------------------------------------------------
----
Post a reply to this message
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Samuel T. Benge wrote:
> Hello everyone. I just started throwing things together this morning and
> this is what came out. It's open to interpretation, so I'll leave that
> up to you.
>
> The house's construction is basic CSG. The wallpaper is a turbulent
> cyindrical pattern repeated and mirrored. For the floor and molding I
> used a really small bumps normal with fresnel reflection. High AA
> settings attempt to reduce the grainyness. The shadow of a man is an
> image I made in GIMP, which was then placed onto a box.
>
> Radiosity couln't handle the reflections (as usual), so the molding has
> a very mottled appearance. I didn't want to raise the quality settings
> and add more time to the render.
>
> Questions and comments always welcome.
>
> -Samuel Benge
there is a nice feel to that. the only thing that sticks out to me is the
molding at the base of the walls looks too thick and lacks some detail that
you might find in molding. some kind of prism object scaled the length of
the wall might look good.
ross.
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"Remy Closset" <NOS### [at] tiscalifr> wrote in message
news:40607839$1@news.povray.org...
> Well, this drawing speaks about something.
> Simple and striking
> Thats all I love
>
> Less is more
> Mies van der Rohe
I really agree -- the sublety makes this image special. I think making
things more "obvious" would actually ruin the image.
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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