Samuel T. Benge wrote:
> Hello everyone. I just started throwing things together this morning and
> this is what came out. It's open to interpretation, so I'll leave that
> up to you.
>
> The house's construction is basic CSG. The wallpaper is a turbulent
> cyindrical pattern repeated and mirrored. For the floor and molding I
> used a really small bumps normal with fresnel reflection. High AA
> settings attempt to reduce the grainyness. The shadow of a man is an
> image I made in GIMP, which was then placed onto a box.
>
> Radiosity couln't handle the reflections (as usual), so the molding has
> a very mottled appearance. I didn't want to raise the quality settings
> and add more time to the render.
>
> Questions and comments always welcome.
>
> -Samuel Benge
there is a nice feel to that. the only thing that sticks out to me is the
molding at the base of the walls looks too thick and lacks some detail that
you might find in molding. some kind of prism object scaled the length of
the wall might look good.
ross.
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