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From: Steve Shelby
Subject: Gas Flame (needs help)
Date: 21 Mar 2004 08:45:30
Message: <405d9c7a@news.povray.org>
The flame is a bezier patch with scattering media. In flame1 the only light
is a blue spotlight at its base, and it's almost acceptable. As soon as I
add a point light to the scene (flame2), it's totally unacceptable. I've
tried tweeking everything I can think of, and can't keep the outside of the
bezier patch from showing. Is there a way to fix this, or am I going about
it all wrong?
Steve Shelby


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Attachments:
Download 'flame2.jpg' (6 KB) Download 'flame1.jpg' (3 KB)

Preview of image 'flame2.jpg'
flame2.jpg

Preview of image 'flame1.jpg'
flame1.jpg


 

From: Timothy Cook
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 09:23:59
Message: <405da57f$1@news.povray.org>
don't forget to make the point light not interact with media

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Steve Shelby
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 09:31:08
Message: <405da72c@news.povray.org>
I thought of that, but my eventual goal is to have a tea kettle sitting on a
gas burner with steam coming out of the tea kettle. I don't know how to do
steam yet, but I thought it might also involve media. Am I wrong about that?
Steve Shelby

"Timothy Cook" <z99### [at] bellsouthnet> wrote in message
news:405da57f$1@news.povray.org...
> don't forget to make the point light not interact with media
------


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From: "Jérôme M. Berger"
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 10:11:57
Message: <405db0bd@news.povray.org>
What do you think of this one?



-- 
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************


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Attachments:
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Preview of image 'gasflame.jpg'
gasflame.jpg


 

From: Steve Shelby
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 12:24:44
Message: <405dcfdc$1@news.povray.org>
I like! How did you do it?
Steve Shelby


news:405db0bd@news.povray.org...
> What do you think of this one?


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From: Marc Jacquier
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 12:29:36
Message: <405dd100$1@news.povray.org>
For a flame, I'd use emitting media and for steam i'd use scattering
Marc

405dcfdc$1@news.povray.org...
> I like! How did you do it?
> Steve Shelby
>

> news:405db0bd@news.povray.org...
> > What do you think of this one?
>
>
>


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From: "Jérôme M. Berger"
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 12:49:50
Message: <405dd5be$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

	Basically, it's just an emitting media with a proper density function.
I'll post the source to p.t.s-f, but I must warn you that it probably
will only work with MegaPov 0.7 since it uses emission method 2 media.
However, it should be portable to 3.5 by using standard emitting media
(it just won't look as good on a bright background).

		Jerome

Steve Shelby wrote:
| I like! How did you do it?
| Steve Shelby
|

| news:405db0bd@news.povray.org...
|
|>What do you think of this one?
|
|
|
|

- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************
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From: Steve Shelby
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 13:23:10
Message: <405ddd8e@news.povray.org>
Thanks a lot. :^}> I'll see what I can do with it.
Steve Shelby


news:405dd5be$1@news.povray.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Basically, it's just an emitting media with a proper density function.
> I'll post the source to p.t.s-f, but I must warn you that it probably
> will only work with MegaPov 0.7 since it uses emission method 2 media.
> However, it should be portable to 3.5 by using standard emitting media
> (it just won't look as good on a bright background).
>
> Jerome


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From: Hughes, B 
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 13:26:03
Message: <405dde3b$1@news.povray.org>

news:405dd5be$1@news.povray.org...
> I'll post the source to p.t.s-f, but I must warn you that it probably
> will only work with MegaPov 0.7 since it uses emission method 2 media.


FYI, POV-Ray 3.5 has the 'method 2' as well as 1 and 3 (default). I'd expect
that MegaPOV 1.0 also has all three, since based on the official 3.5 code.

-- 
Bob H.
http://www.3digitaleyes.com


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From: "Jérôme M. Berger"
Subject: Re: Gas Flame (needs help)
Date: 21 Mar 2004 13:36:30
Message: <405de0ae$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

	I'm not talking of the sampling methods (1, 2 and 3) which work with
any kind of media, but of the emission method, of which there are two
and which I know didn't make it into 3.5 (didn't check 3.6 beta, nor
MegaPov 1.0 but I know it's based on 3.5 and that some of what was in
mp0.7 didn't make it through).

	The relevant line in the source I posted is:

emission { 2, <0, 0, 8> extinction 4 }

		Jerome

Hughes, B. wrote:
| FYI, POV-Ray 3.5 has the 'method 2' as well as 1 and 3 (default). I'd
expect
| that MegaPOV 1.0 also has all three, since based on the official 3.5 code.
|

- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************
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