The flame is a bezier patch with scattering media. In flame1 the only light
is a blue spotlight at its base, and it's almost acceptable. As soon as I
add a point light to the scene (flame2), it's totally unacceptable. I've
tried tweeking everything I can think of, and can't keep the outside of the
bezier patch from showing. Is there a way to fix this, or am I going about
it all wrong?
Steve Shelby
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