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Hi everyone. A couple weeks back I made a fairly convincing granite
texture with approximated pigment and finish values for its three main
constituents (quartz, feldspar, mica). I didn't have a proper scene for
it until today :)
The scene depicts a granite sphere broken in two by a heightfield. In
the center there lies something you usually don't find smack-dab in the
middle of common granite: a blood-red corundum; a ruby.
The scene took one hour, twenty-six minutes to render on my resurrected
P4 1.6ghz computer. There are two 2x2 area_lights which would normally
be very grainy, but since I added focal blur also, the grainyness almost
completely disappeared.
Questions, comments?
-Samuel Benge
Post a reply to this message
Attachments:
Download 'broken_granite2.jpg' (76 KB)
Preview of image 'broken_granite2.jpg'
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Nice one. Real convincing, even if it would be unlikely. Has good
photorealism.
I wonder if rerendering this as an image_map and using either interpolation
or AA (or both) would help the ruby any. The white jaggies are a little
distracting, because at first thought it looked as though you were showing a
piece of artificial stuff found inside a rock.
--
Bob H.
http://www.3digitaleyes.com
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stb### [at] hotmailcom news:405### [at] hotmailcom
> Questions, comments?
I realy like it :)
Would You mind if I will try to make quite simmilar image - nice concept?
:)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Incredible !
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From: Samuel T Benge
Subject: Re: Unlikely Mineralogical Occurence (76k jpeg)
Date: 17 Mar 2004 17:29:10
Message: <4058D107.40802@hotmail.com>
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Hughes, B. wrote:
> Nice one. Real convincing, even if it would be unlikely. Has good
> photorealism.
Thanks.
> I wonder if rerendering this as an image_map and using either interpolation
> or AA (or both) would help the ruby any. The white jaggies are a little
> distracting, because at first thought it looked as though you were showing a
> piece of artificial stuff found inside a rock.
>
>
Bob, the white jaggies were not a result of poor antialiasing
techniques. Look closely and you'll see the antialiasing is really quite
high because of the focal blur. Silly me, I didn't raise the resolution
of the heightfield used to make the ruby (6 HFs & 2 planes, intersected)
before rendering. By the time I noticed them, the render was already
half finished :(
-Samuel Benge
Post a reply to this message
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Rafal 'Raf256' Maj wrote:
> I realy like it :)
Thank you.
> Would You mind if I will try to make quite simmilar image - nice concept?
> :)
Rafal, as far as I'm concerned, these newsgroups are for sharing ideas
freely! Render to your heart's content :)
-Samuel Benge
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From: Patrick Dugan
Subject: Re: Unlikely Mineralogical Occurence (76k jpeg)
Date: 17 Mar 2004 17:45:56
Message: <4058d524$1@news.povray.org>
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Very nice and very convincing! Of course we have plenty of those geodes
aorund where I live but they usually have a nice green beryl instead.
:)
Patrick Dugan
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi everyone. A couple weeks back I made a fairly convincing granite
> texture with approximated pigment and finish values for its three main
> constituents (quartz, feldspar, mica). I didn't have a proper scene for
> it until today :)
>
> The scene depicts a granite sphere broken in two by a heightfield. In
> the center there lies something you usually don't find smack-dab in the
> middle of common granite: a blood-red corundum; a ruby.
>
> The scene took one hour, twenty-six minutes to render on my resurrected
> P4 1.6ghz computer. There are two 2x2 area_lights which would normally
> be very grainy, but since I added focal blur also, the grainyness almost
> completely disappeared.
>
> Questions, comments?
>
> -Samuel Benge
>
----------------------------------------------------------------------------
----
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"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hughes, B. wrote:
>
> > I wonder if rerendering this as an image_map and using either
interpolation
> > or AA (or both) would help the ruby any.
>
> Bob, the white jaggies were not a result of poor antialiasing
> I didn't raise the resolution
> of the heightfield used to make the ruby (6 HFs & 2 planes, intersected)
> before rendering.
I wouldn't have guessed it was also made up of HF's, only the broken rock
when you described it. Looks like a collection of slightly varied hexagonal
prisms in a row.
Bob H.
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"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi everyone. A couple weeks back I made a fairly convincing granite
> texture with approximated pigment and finish values for its three main
> constituents (quartz, feldspar, mica). I didn't have a proper scene for
> it until today :)
>
> The scene depicts a granite sphere broken in two by a heightfield. In
> the center there lies something you usually don't find smack-dab in the
> middle of common granite: a blood-red corundum; a ruby.
>
> The scene took one hour, twenty-six minutes to render on my resurrected
> P4 1.6ghz computer. There are two 2x2 area_lights which would normally
> be very grainy, but since I added focal blur also, the grainyness almost
> completely disappeared.
>
> Questions, comments?
>
> -Samuel Benge
Awesome technique! I learned from this one.
--
- Respectfully,
Dan
http://<broken link>
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From: Apache
Subject: Re: Unlikely Mineralogical Occurence (76k jpeg)
Date: 18 Mar 2004 19:16:21
Message: <405a3bd5@news.povray.org>
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This is very good stuff!!
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