Hi everyone. A couple weeks back I made a fairly convincing granite
texture with approximated pigment and finish values for its three main
constituents (quartz, feldspar, mica). I didn't have a proper scene for
it until today :)
The scene depicts a granite sphere broken in two by a heightfield. In
the center there lies something you usually don't find smack-dab in the
middle of common granite: a blood-red corundum; a ruby.
The scene took one hour, twenty-six minutes to render on my resurrected
P4 1.6ghz computer. There are two 2x2 area_lights which would normally
be very grainy, but since I added focal blur also, the grainyness almost
completely disappeared.
Questions, comments?
-Samuel Benge
Post a reply to this message
Attachments:
Download 'broken_granite2.jpg' (76 KB)
Preview of image 'broken_granite2.jpg'
|