POV-Ray : Newsgroups : povray.binaries.images : Head Texture Help Server Time
19 Nov 2024 00:15:37 EST (-0500)
  Head Texture Help (Message 1 to 6 of 6)  
From: Felbrigg
Subject: Head Texture Help
Date: 4 Mar 2004 07:14:26
Message: <40471da2@news.povray.org>
As you can see in the attached image my men are rather faceless.

I want to put a face, ears and hair onto the head ( a simple sphere )
without using any external graphic files, so UV Mapping is out.

 I know I could model  a face but I'm trying to keep each soldier model as
simple as possible because when I move on to "Waterloo" I'll have a lot of
objects and memory will be at a premium.

So does anyone have a texture I could use for a head?  Remember I'm trying
to put a face on a sphere.

Thanks


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Attachments:
Download 'Battlefield.jpg' (124 KB)

Preview of image 'Battlefield.jpg'
Battlefield.jpg


 

From: JC (Exether)
Subject: Re: Head Texture Help
Date: 4 Mar 2004 08:45:06
Message: <404732e2$1@news.povray.org>
Felbrigg wrote:
> As you can see in the attached image my men are rather faceless.
> 
> I want to put a face, ears and hair onto the head ( a simple sphere )
> without using any external graphic files, so UV Mapping is out.
> 
>  I know I could model  a face but I'm trying to keep each soldier model as
> simple as possible because when I move on to "Waterloo" I'll have a lot of
> objects and memory will be at a premium.
> 
> So does anyone have a texture I could use for a head?  Remember I'm trying
> to put a face on a sphere.
> 
> Thanks

I have no texture for you unfortunately.
But maybe you can try making one yourself, I think that with a few tries 
and errors you would be able to end up with a decent texture. And once 
you have the different features set up (head, nose, mouth, etc.) you can 
do several face types with beard, moustache, various hair color etc.

You should also scale the heads to make them elipsoid,

JC

-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: JC (Exether)
Subject: Re: Head Texture Help
Date: 4 Mar 2004 09:28:53
Message: <40473d25@news.povray.org>
Here is the result of a quick (and not very good) test.
Maybe you can do better, or find one that's already done. :-)

I like you picture by the way, just wondering what are those smoky 
horses in the sky ? Any underlying symbolism ?

JC

JC (Exether) wrote:

> Felbrigg wrote:
> 
>> As you can see in the attached image my men are rather faceless.
>>
>> I want to put a face, ears and hair onto the head ( a simple sphere )
>> without using any external graphic files, so UV Mapping is out.
>>
>>  I know I could model  a face but I'm trying to keep each soldier 
>> model as
>> simple as possible because when I move on to "Waterloo" I'll have a 
>> lot of
>> objects and memory will be at a premium.
>>
>> So does anyone have a texture I could use for a head?  Remember I'm 
>> trying
>> to put a face on a sphere.
>>
>> Thanks
> 
> 
> I have no texture for you unfortunately.
> But maybe you can try making one yourself, I think that with a few tries 
> and errors you would be able to end up with a decent texture. And once 
> you have the different features set up (head, nose, mouth, etc.) you can 
> do several face types with beard, moustache, various hair color etc.
> 
> You should also scale the heads to make them elipsoid,
> 
> JC


-- 
http://exether.free.fr/irtc (more IRTC stats !)


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Attachments:
Download 'face_etalon.png' (6 KB) Download 'face_example.png' (31 KB) Download 'face.jpg' (12 KB) Download 'us-ascii' (1 KB)

Preview of image 'face_etalon.png'
face_etalon.png

Preview of image 'face_example.png'
face_example.png

Preview of image 'face.jpg'
face.jpg

From: Felbrigg
Subject: Re: Head Texture Help
Date: 4 Mar 2004 09:44:07
Message: <404740b7$1@news.povray.org>
Smokey Horses!?

They are the explosive result of Mr Shrapnells new air-bursting
Howitzer-launched shells ( new in 1815 anyway ).

Thanks for your effort by the way.  I was really hoping to create a texture
with pov code and thus avoid using a image as you have in your example.

I could use your method if its not anymore memory hungry.  Do you know if
using an ImageMap uses more memory that a pov coded texture?


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From: Jim Charter
Subject: Re: Head Texture Help
Date: 4 Mar 2004 12:21:21
Message: <40476591$1@news.povray.org>
Felbrigg wrote:
> Smokey Horses!?
> 
> They are the explosive result of Mr Shrapnells new air-bursting
> Howitzer-launched shells ( new in 1815 anyway ).
> 
> Thanks for your effort by the way.  I was really hoping to create a texture
> with pov code and thus avoid using a image as you have in your example.
> 
> I could use your method if its not anymore memory hungry.  Do you know if
> using an ImageMap uses more memory that a pov coded texture?
> 
> 
> 
My first reaction would be to try the object pattern.  You would have to 
layer several of these to draw the eyes nose etc.  Always make the outer 
color transparent then layer the whole thing over your basic flesh 
pigment.  That was how I did all the background elements in this picture:
http://www.irtc.org/ftp/pub/stills/2003-08-31/miro.jpg


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From: Felbrigg
Subject: Re: Head Texture Help
Date: 5 Mar 2004 04:49:25
Message: <40484d25$1@news.povray.org>
Excellent!  I've just looked in the help and that seems to be just what I
need ( never read it before or seen code that used it ). I'll give that a
go, thanks.

"Jim Charter" <jrc### [at] msncom> wrote in message
news:40476591$1@news.povray.org...
> Felbrigg wrote:
> > Smokey Horses!?
> >
> > They are the explosive result of Mr Shrapnells new air-bursting
> > Howitzer-launched shells ( new in 1815 anyway ).
> >
> > Thanks for your effort by the way.  I was really hoping to create a
texture
> > with pov code and thus avoid using a image as you have in your example.
> >
> > I could use your method if its not anymore memory hungry.  Do you know
if
> > using an ImageMap uses more memory that a pov coded texture?
> >
> >
> >
> My first reaction would be to try the object pattern.  You would have to
> layer several of these to draw the eyes nose etc.  Always make the outer
> color transparent then layer the whole thing over your basic flesh
> pigment.  That was how I did all the background elements in this picture:
> http://www.irtc.org/ftp/pub/stills/2003-08-31/miro.jpg


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