Excellent! I've just looked in the help and that seems to be just what I
need ( never read it before or seen code that used it ). I'll give that a
go, thanks.
"Jim Charter" <jrc### [at] msncom> wrote in message
news:40476591$1@news.povray.org...
> Felbrigg wrote:
> > Smokey Horses!?
> >
> > They are the explosive result of Mr Shrapnells new air-bursting
> > Howitzer-launched shells ( new in 1815 anyway ).
> >
> > Thanks for your effort by the way. I was really hoping to create a
texture
> > with pov code and thus avoid using a image as you have in your example.
> >
> > I could use your method if its not anymore memory hungry. Do you know
if
> > using an ImageMap uses more memory that a pov coded texture?
> >
> >
> >
> My first reaction would be to try the object pattern. You would have to
> layer several of these to draw the eyes nose etc. Always make the outer
> color transparent then layer the whole thing over your basic flesh
> pigment. That was how I did all the background elements in this picture:
> http://www.irtc.org/ftp/pub/stills/2003-08-31/miro.jpg
Post a reply to this message
|