POV-Ray : Newsgroups : povray.binaries.images : Head Texture Help : Re: Head Texture Help Server Time
14 Nov 2024 08:21:36 EST (-0500)
  Re: Head Texture Help  
From: Felbrigg
Date: 5 Mar 2004 04:49:25
Message: <40484d25$1@news.povray.org>
Excellent!  I've just looked in the help and that seems to be just what I
need ( never read it before or seen code that used it ). I'll give that a
go, thanks.

"Jim Charter" <jrc### [at] msncom> wrote in message
news:40476591$1@news.povray.org...
> Felbrigg wrote:
> > Smokey Horses!?
> >
> > They are the explosive result of Mr Shrapnells new air-bursting
> > Howitzer-launched shells ( new in 1815 anyway ).
> >
> > Thanks for your effort by the way.  I was really hoping to create a
texture
> > with pov code and thus avoid using a image as you have in your example.
> >
> > I could use your method if its not anymore memory hungry.  Do you know
if
> > using an ImageMap uses more memory that a pov coded texture?
> >
> >
> >
> My first reaction would be to try the object pattern.  You would have to
> layer several of these to draw the eyes nose etc.  Always make the outer
> color transparent then layer the whole thing over your basic flesh
> pigment.  That was how I did all the background elements in this picture:
> http://www.irtc.org/ftp/pub/stills/2003-08-31/miro.jpg


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