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Not sure able to end it...
Cold and poor image.
KT
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Attachments:
Download 'chevaldetroiemesh-version09.jpg' (106 KB)
Preview of image 'chevaldetroiemesh-version09.jpg'
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"Kzerphii Toomk" <Kze### [at] wanadoofr> wrote in message
news:403ba5bb@news.povray.org...
> Not sure able to end it...
> Cold and poor image.
It's a great start! For the ground, try using a height_field (or
isosurface -- but height_field renders faster and is better for an image
like this, imho) to create the ground using a function (I'm writing this
without POV-Ray here so please forgive any bugs)
#declare f_terrain =
function
{
pattern
{
wrinkles
}
}
height_field
{
function 512, 512 { f_terrain(x, y, z) }
...etc...
}
This kind of thing will give the ground a lot of realism.
LOVE the concept!
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"Darren New" <dne### [at] sanrrcom> has wrote :
> I don't think it'll fit thru the door. ;-)
No problemo ;-)
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Attachments:
Download 'chevaldetroiemesh-version10gag.jpg' (28 KB)
Preview of image 'chevaldetroiemesh-version10gag.jpg'
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Thanks a lot. I will try it.
Only five days... :-/
KT
Paris (not Helen's, only town...)
> "Kzerphii Toomk" <Kze### [at] wanadoofr> wrote in message
> news:403ba5bb@news.povray.org...
> > Not sure able to end it...
> > Cold and poor image.
>
> It's a great start! For the ground, try using a height_field (or
> isosurface -- but height_field renders faster and is better for an image
> like this, imho) to create the ground using a function (I'm writing this
> without POV-Ray here so please forgive any bugs)
>
> #declare f_terrain =
> function
> {
> pattern
> {
> wrinkles
> }
> }
>
> height_field
> {
> function 512, 512 { f_terrain(x, y, z) }
> ...etc...
> }
>
> This kind of thing will give the ground a lot of realism.
> LOVE the concept!
>
>
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news:403baa0c$1@news.povray.org...
> Kzerphii Toomk wrote:
> > Not sure able to end it...
> > Cold and poor image.
>
> I don't think it'll fit thru the door. ;-)
>
It shouldn't fit. : )
Pablo Viojo
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In article <403baa0c$1@news.povray.org>, Darren New <dne### [at] sanrrcom>
wrote:
> I don't think it'll fit thru the door. ;-)
Don't know if you were joking or not...if not, that was part of the
legend. It was supposed to be seen as a challenge to the Trojans, a way
of mocking them by giving them a gift that they couldn't get in their
city, which of course made them try even harder to get it in. They ended
up tearing down part of the gate to get it through.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cjameshuff-852487.21581124022004@news.povray.org...
> In article <403baa0c$1@news.povray.org>, Darren New <dne### [at] sanrrcom>
> wrote:
>
> > I don't think it'll fit thru the door. ;-)
>
> Don't know if you were joking or not...if not, that was part of the
> legend. It was supposed to be seen as a challenge to the Trojans, a way
> of mocking them by giving them a gift that they couldn't get in their
> city, which of course made them try even harder to get it in. They ended
> up tearing down part of the gate to get it through.
Humans never change. I bet in a million years we'll still be as nutty as we
are now.
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this is troy horse !
May be can help you,
best regards,
"Darren New" <dne### [at] sanrrcom> wrote in message
news:403baa0c$1@news.povray.org...
> Kzerphii Toomk wrote:
> > Not sure able to end it...
> > Cold and poor image.
>
> I don't think it'll fit thru the door. ;-)
>
> --
> Darren New, San Diego CA USA (PST)
> I am in geocentric orbit, supported by
> a quantum photon exchange drive....
Post a reply to this message
Attachments:
Download 'truva.jpg' (25 KB)
Preview of image 'truva.jpg'
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Thanks. I know him. I think he is in Turkey (?) on the Troy site.
I've think to him when I've create my horse.
KT
> this is troy horse !
>
> May be can help you,
>
>
> best regards,
Post a reply to this message
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