POV-Ray : Newsgroups : povray.binaries.images : [WIP] Troy : Re: [WIP] Troy Server Time
14 Nov 2024 10:15:47 EST (-0500)
  Re: [WIP] Troy  
From: Dan P
Date: 24 Feb 2004 15:04:08
Message: <403bae38$1@news.povray.org>
"Kzerphii Toomk" <Kze### [at] wanadoofr> wrote in message
news:403ba5bb@news.povray.org...
> Not sure able to end it...
> Cold and poor image.

It's a great start! For the ground, try using a height_field (or
isosurface -- but height_field renders faster and is better for an image
like this, imho) to create the ground using a function (I'm writing this
without POV-Ray here so please forgive any bugs)

#declare f_terrain =
function
{
    pattern
    {
        wrinkles
    }
}

height_field
{
    function 512, 512 { f_terrain(x, y, z) }
    ...etc...
}

This kind of thing will give the ground a lot of realism.
LOVE the concept!


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