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"Kzerphii Toomk" <Kze### [at] wanadoofr> wrote in message
news:403ba5bb@news.povray.org...
> Not sure able to end it...
> Cold and poor image.
It's a great start! For the ground, try using a height_field (or
isosurface -- but height_field renders faster and is better for an image
like this, imho) to create the ground using a function (I'm writing this
without POV-Ray here so please forgive any bugs)
#declare f_terrain =
function
{
pattern
{
wrinkles
}
}
height_field
{
function 512, 512 { f_terrain(x, y, z) }
...etc...
}
This kind of thing will give the ground a lot of realism.
LOVE the concept!
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