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hi,
below is a render of tree mugs, which look pretty much like the real ones on
my desk. But the coffee does not look very drinkable. Does someone have an
idea to improve the coffee? (other comments are welcome as well of course
:-))
Greets,
Jan
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Attachments:
Download 'result_3.jpg' (209 KB)
Preview of image 'result_3.jpg'
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try to use subsurface scattering with media. never done that myself, but
that should help you out!
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40308bbb@news.povray.org...
>Does someone have an
> idea to improve the coffee? (other comments are welcome as well of course
> :-))
Always buy pure Arabica and grind it yourself with a mill, not an blade
grinder
Use an Italian expresso cofee maker
;-)
Marc
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"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:4030b413$1@news.povray.org...
>
> 40308bbb@news.povray.org...
> >Does someone have an
> > idea to improve the coffee? (other comments are welcome as well of
course
> > :-))
> Always buy pure Arabica and grind it yourself with a mill, not an blade
> grinder
> Use an Italian expresso cofee maker
> ;-)
I'm partial to sprinkles :-)
Nice start on that scene!
Some sort of atmosphere for the table to reflect would add some interest to
the scene too.
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JWV wrote:
> hi,
>
> below is a render of tree mugs, which look pretty much like the real ones on
> my desk. But the coffee does not look very drinkable. Does someone have an
> idea to improve the coffee? (other comments are welcome as well of course
> :-))
>
>
> Greets,
>
> Jan
>
>
>
Coffee is too red, looks like chocolate, it needs to be more green.
Also do you know anyone who takes milk but only so little? Usually
lighter or else black. Also it doesn't look very reflective and perhaps
other properties of liquid like specular diffuse and so on. Actually
are you using an interior? Color then comes from absorption
such as:
interior {
ior 1.3
media {
absorption <1.0, 0.95, 1.4>*0.5 //makes water bluish
}
}
for milky look could probably play with scattering too?
Post a reply to this message
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In article <4030aedb@news.povray.org>,
"Apache" <apa### [at] hotmailcom> wrote:
> try to use subsurface scattering with media. never done that myself, but
> that should help you out!
Coffee doesn't usually scatter much, subsurface scattering won't
contribute much to the appearance...unless you put milk in it, of
course. But do use either absorbing media or interior attenuation to
color it...cofee doesn't get its color from a thin skin on top. Make the
texture perfectly clear and let the interior color it. And the color's
off...this looks a bit purplish.
A bit of a meniscus where the surface of the coffee meets the cup would
help, especially with the interior coloring. And it might just be a lot
of scattered light, but the shadows look lighter than I expect...maybe
you need to lower some ambient values.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/
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