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Not much to say really, just something I've been working on on-and-off
for the last several months
Need to add a cloud of mist outside and change the sun to something a
bit more real.
Comments?
Gail
--
*************************************************************************
* gai### [at] mwebcoza * If one is going to lose one's mind, *
* http://gail.rucus.net/ * one might as well savor the experience *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
Post a reply to this message
Attachments:
Download 'Boater.jpg' (48 KB)
Preview of image 'Boater.jpg'
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Nice composition. I really like this.
I agree that a cloud of mist would be great, but how far down is the bottom?
Great water! (code??? please...)
Thanks.
Bill
Gail Shaw wrote:
>Not much to say really, just something I've been working on on-and-off
>for the last several months
>
>Need to add a cloud of mist outside and change the sun to something a
>bit more real.
>
>Comments?
>
>Gail
>--
>*************************************************************************
>* gai### [at] mwebcoza * If one is going to lose one's mind, *
>* http://gail.rucus.net/ * one might as well savor the experience *
>*************************************************************************
>* This is how the world ends. Swallowed in fire, but not in darkness *
>*************************************************************************
>
>
Post a reply to this message
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"Bill Naylor" <nay### [at] hotmailcom> wrote in message
news:40070ed6$1@news.povray.org...
> Nice composition. I really like this.
> I agree that a cloud of mist would be great, but how far down is the
bottom?
Hmmm, haven't thought about that. Probably quite some way. I still need
something
there, otherwise it looks like the river just disappears.
> Great water! (code??? please...)
>
Thanks. The water code is adapted from code I found elsewhere, can't
remember where.
If anyone recognises this code, please let me know so I can credit properly
#declare T_Water =
texture {
pigment { rgbf <0.975,0.975,1,0.8> }
finish { reflection { 0 0.85 } diffuse 0.025 specular 0.3
conserve_energy }
}
#declare F_Water= function { pigment { granite turbulence 0.2 scale
<1,1,4>*5 } }
isosurface {
function
{y-f_noise3d(x,y,z)*0.075-f_noise3d(x*3,y*3,z*3)*0.05+F_Water(1.5*x,1.5*y,1.
5*z).gray*0.1+0.65 }
contained_by { box { <-2.1,-15,-30> <2.1,1,20> } }
accuracy 0.001
max_gradient 4.5
texture { T_Water }
interior { ior 1.33 media { absorption <0.35,0.35,0.25> } }
hollow
}
Gail
--
*************************************************************************
* gai### [at] mwebcoza * If one is going to lose one's mind, *
* http://gail.rucus.net/ * one might as well savor the experience *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
Post a reply to this message
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Beautiful. Good composition and atmosphere.
Remco
Gail Shaw wrote:
>
> Not much to say really, just something I've been working on on-and-off
> for the last several months
>
> Need to add a cloud of mist outside and change the sun to something a
> bit more real.
>
> Comments?
>
> Gail
> --
> *************************************************************************
> * gai### [at] mwebcoza * If one is going to lose one's mind, *
> * http://gail.rucus.net/ * one might as well savor the experience *
> *************************************************************************
> * This is how the world ends. Swallowed in fire, but not in darkness *
> *************************************************************************
>
> [Image]
Post a reply to this message
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Is that color Dusty Rose? I've gotten away from using colors.inc now
but I was addicted to that color. Used to add a little to nearly every
texture.
The atmosphere is good, the way the columns hoover just in view. The
brink of a waterfall is one of the great visceral concepts and you have
complicated it, housing the water until it breaks free only to fall.
The water is outbound, the light inbound. The alignment of the sun with
the filigree is slightly obsessive.
Post a reply to this message
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Moria inspired WIP (50kbu)
Date: 17 Jan 2004 10:09:31
Message: <40095061.2B187F3D@gmx.de>
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High!
Bill Naylor schrieb:
Nice composition. I really like this.
I agree that a cloud of mist would be great, but how far down is the bottom?
Great water! (code??? please...)
No, I don't think so... the water looks like a solid frozen mass of mud - it
definitely needs more
reflectivity!
See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Home-made electronic music: http://home.arcor.de/yadgar/music/
Yadgar ((:->
Now playing: Opera-Rap (Taco)
--
Pashto 2.0, a protocol language for the Advanced Fractal Geometric Heightfield
and Navigation Implementation-Sensitive
Texture Analysis Network
Post a reply to this message
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> High!
Hi!
>
> No, I don't think so... the water looks like a solid frozen mass of mud - it
> definitely needs more
> reflectivity!
>
But that is often true. Water looks like frozen mud, sometimes lava, in
many photographs. She's using reflection ( 0, .85 ). That is already a
lot. Maybe you mean transparency? But she uses filter .8 and diffuse
.025, already very transparent. I believe it is the character of the
texture which gives it a slightly molten or melted look, like in photos
where the shutter speed is a little low. But this is about the best we
are getting for the effect of choppy water in POV these days.
-Jim
Post a reply to this message
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"Jim Charter" <jrc### [at] msncom> wrote in message
news:40088fde$1@news.povray.org...
>
>
> Is that color Dusty Rose? I've gotten away from using colors.inc now
> but I was addicted to that color. Used to add a little to nearly every
> texture.
It's a modified version of one of the standard stones textures. I don't
generally
use named colours other than the basics
> The atmosphere is good, the way the columns hoover just in view. The
> brink of a waterfall is one of the great visceral concepts and you have
> complicated it, housing the water until it breaks free only to fall.
> The water is outbound, the light inbound.
My original idea had a boat on the river, I may still add that in
> The alignment of the sun with
> the filigree is slightly obsessive.
<grin> I'll probably move it later
Gail
--
*************************************************************************
* gai### [at] mwebcoza * If one is going to lose one's mind, *
* http://gail.rucus.net/ * one might as well savor the experience *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness *
*************************************************************************
Post a reply to this message
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Thanks a lot!
I'll let you know if it works for me.
If the water doorway opened onto a craggy narrow fissure of some sort,
you might be able to get away with having a rainbow in the air without it
being trite. Maybe a flying buttress for scale. Did I mention I like
this one?
Thanks again,
Bill
Gail Shaw wrote:
>"Bill Naylor" <nay### [at] hotmailcom> wrote in message
>news:40070ed6$1@news.povray.org...
>
>
>>Nice composition. I really like this.
>>I agree that a cloud of mist would be great, but how far down is the
>>
>>
>bottom?
>
>Hmmm, haven't thought about that. Probably quite some way. I still need
>something
>there, otherwise it looks like the river just disappears.
>
>
>
>>Great water! (code??? please...)
>>
>>
>>
>
>Thanks. The water code is adapted from code I found elsewhere, can't
>remember where.
>If anyone recognises this code, please let me know so I can credit properly
>
>#declare T_Water =
> texture {
> pigment { rgbf <0.975,0.975,1,0.8> }
> finish { reflection { 0 0.85 } diffuse 0.025 specular 0.3
>conserve_energy }
> }
>
>#declare F_Water= function { pigment { granite turbulence 0.2 scale
><1,1,4>*5 } }
>
>isosurface {
> function
>{y-f_noise3d(x,y,z)*0.075-f_noise3d(x*3,y*3,z*3)*0.05+F_Water(1.5*x,1.5*y,1.
>5*z).gray*0.1+0.65 }
> contained_by { box { <-2.1,-15,-30> <2.1,1,20> } }
> accuracy 0.001
> max_gradient 4.5
> texture { T_Water }
> interior { ior 1.33 media { absorption <0.35,0.35,0.25> } }
> hollow
>}
>
>Gail
>--
>*************************************************************************
>* gai### [at] mwebcoza * If one is going to lose one's mind, *
>* http://gail.rucus.net/ * one might as well savor the experience *
>*************************************************************************
>* This is how the world ends. Swallowed in fire, but not in darkness *
>*************************************************************************
>
>
>
>
Post a reply to this message
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Jim Charter wrote:
>
>> High!
>
>
> Hi!
>
>>
>> No, I don't think so... the water looks like a solid frozen mass of
>> mud - it
>> definitely needs more
>> reflectivity!
>>
>
> But that is often true. Water looks like frozen mud, sometimes lava,
> in many photographs. She's using reflection ( 0, .85 ). That is
> already a lot. Maybe you mean transparency? But she uses filter .8
> and diffuse .025, already very transparent. I believe it is the
> character of the texture which gives it a slightly molten or melted
> look, like in photos where the shutter speed is a little low. But
> this is about the best we are getting for the effect of choppy water
> in POV these days.
>
> -Jim
And the room *is* dark, no caribbean blue here...
Post a reply to this message
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