POV-Ray : Newsgroups : povray.binaries.images : Projected image. Server Time
14 Nov 2024 16:27:22 EST (-0500)
  Projected image. (Message 1 to 6 of 6)  
From: Tim Cook
Subject: Projected image.
Date: 15 Dec 2003 21:41:51
Message: <3fde70ef@news.povray.org>
52.5 mins render, one light source, three df3 files to absorb
light, a white box to project upon, and a scattering media.
Now just need to make the rest of the scene.  And maybe run
a df3 of a movie of some sort through an animation...hahahah

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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saikanoprojected.jpg


 

From: Rafal 'Raf256' Maj
Subject: Re: Projected image.
Date: 15 Dec 2003 23:05:10
Message: <Xns945333966542Fraf256com@204.213.191.226>
z99### [at] bellsouthnet news:3fde70ef@news.povray.org

> 52.5 mins render, one light source, three df3 files to absorb
> light, a white box to project upon, and a scattering media.
> Now just need to make the rest of the scene.  And maybe run
> a df3 of a movie of some sort through an animation...hahahah

Simple but nice efeect imho, and good choiceo of example frame.

Btw, why df3 files? 
Wouldn't it be more simple to create just a box (or rather 
4 point polygon/mesh giving a flat box)  +scattering +light +white_box ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Tim Cook
Subject: Re: Projected image.
Date: 15 Dec 2003 23:24:48
Message: <3fde8910$1@news.povray.org>
Rafal 'Raf256' Maj wrote:
> Btw, why df3 files? 
> Wouldn't it be more simple to create just a box (or rather 
> 4 point polygon/mesh giving a flat box)  +scattering +light +white_box ?

um...um...

hmm ok i guess an image pattern of the channels colour
mapped to each channel and filtering 100% of the light
at one end of the greyscale and used as a flat texture
would work too...

but why df3 files is because i originally used the
technique as a simulation of a CRT, with emitting media.
i thought to myself, "self, what if you made that media
*absorbing* media and shot light through a negative-colour
version of that?".  ergo, this image.  ^_^

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Tim Cook
Subject: Re: Projected image.
Date: 15 Dec 2003 23:30:03
Message: <3fde8a4b$1@news.povray.org>
Tim Cook wrote:
> hmm ok i guess an image pattern of the channels colour
> mapped to each channel and filtering 100% of the light
> at one end of the greyscale and used as a flat texture
> would work too...

Except I just tried it and it doesn't work.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Jeremy M  Praay
Subject: Re: Projected image.
Date: 16 Dec 2003 08:33:26
Message: <3fdf09a6$1@news.povray.org>
That's pretty cool!  I've thought about doing something like that myself,
but I've never actually tried it.

But wouldn't this also be possible with a normal image map with "transmit
1"?  I remember when I was messing around with my butterfly, that I turned
on something like that, and the wings projected onto the ground.

-- 
Jeremy
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:3fde70ef@news.povray.org...
> 52.5 mins render, one light source, three df3 files to absorb
> light, a white box to project upon, and a scattering media.
> Now just need to make the rest of the scene.  And maybe run
> a df3 of a movie of some sort through an animation...hahahah
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


----------------------------------------------------------------------------
----


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From: Zeger Knaepen
Subject: Re: Projected image.
Date: 16 Dec 2003 08:58:41
Message: <3fdf0f91@news.povray.org>
"Jeremy M. Praay" <jer### [at] questsoftwarecom> wrote in message
news:3fdf09a6$1@news.povray.org...
> That's pretty cool!  I've thought about doing something like that myself,
> but I've never actually tried it.
>
> But wouldn't this also be possible with a normal image map with "transmit
> 1"?  I remember when I was messing around with my butterfly, that I turned
> on something like that, and the wings projected onto the ground.

You need filter instead of transmit

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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