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Rafal 'Raf256' Maj wrote:
> Btw, why df3 files?
> Wouldn't it be more simple to create just a box (or rather
> 4 point polygon/mesh giving a flat box) +scattering +light +white_box ?
um...um...
hmm ok i guess an image pattern of the channels colour
mapped to each channel and filtering 100% of the light
at one end of the greyscale and used as a flat texture
would work too...
but why df3 files is because i originally used the
technique as a simulation of a CRT, with emitting media.
i thought to myself, "self, what if you made that media
*absorbing* media and shot light through a negative-colour
version of that?". ergo, this image. ^_^
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
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