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Hi,
Inspired by the recent SSS posts, and frustrated by my abilities to totally control
(or even
understand) the method posted by Samuel Benge, I decided to have a go at SSS using
media. I
think it worked rather well.
Comments?
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'SSS_Media.jpg' (44 KB)
Preview of image 'SSS_Media.jpg'
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Andy Cocker wrote:
>Hi,
>
>Inspired by the recent SSS posts, and frustrated by my abilities to totally control
>(or even
>understand) the method posted by Samuel Benge, I decided to have a go at SSS using
>media. I
>think it worked rather well.
It worked REALLY well. Nice one
Fernando
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Can you render a closer version ? To see if it really works...
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Source ? ;-))
--
LightBeam on PovGaleries
http://povgaleries.tuxfamily.org/
3fcb8464@news.povray.org...
> Hi,
>
> Inspired by the recent SSS posts, and frustrated by my abilities to
totally control (or even
> understand) the method posted by Samuel Benge, I decided to have a go at
SSS using media. I
> think it worked rather well.
>
> Comments?
>
> All the best,
>
> Andy Cocker
>
>
>
Post a reply to this message
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> Comments?
Very nice !
What I remember from my own subsurface scattering tests with media was that
edges of the object were too much transparent and look odd (not dense enough
media maybe, or wrong pigment/finish for the surface).
M
Post a reply to this message
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Andy Cocker wrote:
>Hi,
>
>Inspired by the recent SSS posts, and frustrated by my abilities to totally
>control(or even understand) the method posted by Samuel Benge, I decided to
>have a go at SSS using media. I think it worked rather well.
>
>Comments?
>
>All the best,
>
>Andy Cocker
>
i hear ya ... i tried it for the same reasons on the jsde buddha
and really like the effect except for all of the artifacts.
i wonder if a closer render of yours would show them as well?
and ... what can be done to reduce the number of artifacts?
except for them, i found i had much more control.
-ts-
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Mael wrote:
>>Comments?
>
>
> Very nice !
> What I remember from my own subsurface scattering tests with media was that
> edges of the object were too much transparent and look odd (not dense enough
> media maybe, or wrong pigment/finish for the surface).
>
I dont know if you did this but I have found that adding an ior other
than 1 solves the problem of transparent edges.
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"Simon Adameit" <gom### [at] gmxnet> wrote in message news:3fcc8afb$1@news.povray.org...
> I dont know if you did this but I have found that adding an ior other
> than 1 solves the problem of transparent edges.
Yes, that's the method I'm using.
Andy Cocker
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Wow. This rocks!
I once had a problem using Media SSS where the interior of the object
was too much visible if it wasn't solid (e.g. holes in a cheese). You
could see those holes, even if the rest of the cheese was opaque as it
should be. Don't know if my media or my texture was wrong, though. My I
take a look at your source? Please :)
Florian
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"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:3fccfb7c$1@news.povray.org...
> Wow. This rocks!
Thanks.
> I once had a problem using Media SSS where the interior of the object
> was too much visible if it wasn't solid (e.g. holes in a cheese). You
> could see those holes, even if the rest of the cheese was opaque as it
> should be. Don't know if my media or my texture was wrong, though. My I
> take a look at your source? Please :)
Yeah, I'll post the relevant material in this thread very soon. There's nothing
magical about
it though, just a case of balancing the thickness of the media to the absorption and
IOR.
Andy Cocker
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