POV-Ray : Newsgroups : povray.binaries.images : the other buddha Server Time
19 Nov 2024 10:14:11 EST (-0500)
  the other buddha (Message 1 to 7 of 7)  
From: ts
Subject: the other buddha
Date: 28 Nov 2003 15:59:04
Message: <3fc7b718@news.povray.org>
got Samual's sss method to work using MLPov on this model.
pretty slick.
tweaked the # of samples and lighting a bit ... still experimenting
but am surprised and pleased to even get it rendered as i am just
beginning to explore meshes.
so i have a question or two.
i can see that this model still has a few triangles which aren't
quite right. so how do i locate which triangles they are in the mesh ...
and then what can i do to fix them?  from reading here and there on
this forum, i gather it is a 'normal' problem ... but i am not sure how
to fix that once i locate which triangles are the culprits.
is there a normal i can use to cheat and hide the sharp triangle edges?
the other question is ... the 'face' portion of this mesh has not been
smoothed (the rest uses smooth triangle) and i need to know how
to go about doing that as they are very primitive when up close.
 i know there is a mesh smoother but it looks to be in C and once
again that is beyond my capabilities at this point.
i had hoped to use Morey 3.5 as i understand it now has a new
subdividing routine for triangles  .... but so far i have not been able to
get 3.5 to run on my machine. so that's another problem.
i'm just interested in learning what i can about meshes and any help
will be greatly appreciated.
i learn something every time i visit this newsgroup ...
thanks.

-ts-


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From: St 
Subject: Re: the other buddha
Date: 28 Nov 2003 18:17:02
Message: <3fc7d76e@news.povray.org>
"ts" <obj### [at] huntelnet> wrote in message
news:3fc7b718@news.povray.org...

  I love this new look. Lovely image. Maybe 'translucent' could be a
new keyword..?

   I would like to think so.

     ~Steve~

> -ts-
>
>
>


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From: Samuel Benge
Subject: Re: the other buddha
Date: 28 Nov 2003 23:41:07
Message: <3FC8235D.4040605@hotmail.com>
Yeah, It could be this easy:

translucent{
  rgb<.3 .9 .4>
  distance 2
  blur_radius 3
  samples 50
}

St. wrote:

Maybe 'translucent' could be a
> new keyword..?
> 
>    I would like to think so.


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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From: Neonux
Subject: Re: the other buddha
Date: 28 Nov 2003 23:57:31
Message: <3fc8273b@news.povray.org>
I'd love to see some of these animated... ie just a flyaround... or
something to show light at different perspectives.



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From: Fernando Gonzalez del Cueto
Subject: Re: the other buddha
Date: 29 Nov 2003 01:37:56
Message: <3fc83ec4@news.povray.org>
It does look like jade :o

Beautiful,

Fernando


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From: Rune
Subject: Re: the other buddha
Date: 29 Nov 2003 03:53:28
Message: <3fc85e88@news.povray.org>
Neonux wrote:
> I'd love to see some of these animated...
> ie just a flyaround... or something to show
> light at different perspectives.

I'm not sure, but a flyaround might actually be disappointing. It'll
reveal that the pattern is solid and does not take the interior of the
object into account, but whether or not this will ruin the effect of
translucency I'm not sure...

An animation where the location of the light_source changes might be
quite nice though.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Sep 28)
POV-Ray Ring: http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: the other buddha
Date: 29 Nov 2003 05:32:06
Message: <ql8m91-op2.ln1@triton.imagico.de>
Samuel Benge wrote:
> Yeah, It could be this easy:
> 
> translucent{
>  rgb<.3 .9 .4>
>  distance 2
>  blur_radius 3
>  samples 50
> }
> 

What is that supposed to be? a finish property, a media type?

Seriously, since all these tricks are nothing more than a surface 
coloring pattern the only hardcoded feature that would make sense is a 
new pattern.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______


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