got Samual's sss method to work using MLPov on this model.
pretty slick.
tweaked the # of samples and lighting a bit ... still experimenting
but am surprised and pleased to even get it rendered as i am just
beginning to explore meshes.
so i have a question or two.
i can see that this model still has a few triangles which aren't
quite right. so how do i locate which triangles they are in the mesh ...
and then what can i do to fix them? from reading here and there on
this forum, i gather it is a 'normal' problem ... but i am not sure how
to fix that once i locate which triangles are the culprits.
is there a normal i can use to cheat and hide the sharp triangle edges?
the other question is ... the 'face' portion of this mesh has not been
smoothed (the rest uses smooth triangle) and i need to know how
to go about doing that as they are very primitive when up close.
i know there is a mesh smoother but it looks to be in C and once
again that is beyond my capabilities at this point.
i had hoped to use Morey 3.5 as i understand it now has a new
subdividing routine for triangles .... but so far i have not been able to
get 3.5 to run on my machine. so that's another problem.
i'm just interested in learning what i can about meshes and any help
will be greatly appreciated.
i learn something every time i visit this newsgroup ...
thanks.
-ts-
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