blue thingies (~166k) - dendrite_01.jpg (1/1) (Message 1 to 4 of 4)
From: nospam
Subject: blue thingies (~166k) - dendrite_01.jpg (1/1)
Date: 25 Nov 2003 19:27:39
Message: <3fc2c085.38150541@localhost>
I played with the POV-Ray "dendrite" code fragment
posted by Samuel Benge and ended up with this ... ermm ...
ah ... whatever it is. :)
Uses v3.5 radiousity and lots of blue.
Pete
From: Samuel Benge
Subject: Re: blue thingies (~166k) - dendrite_01.jpg (1/1)
Date: 25 Nov 2003 19:49:07
Message: <3FC3F882.4070603@hotmail.com>
There's a good sense of 'feel' with that render. It's easy to imagine
how the boxes feel while climbing through the structure.
nospam wrote:
> I played with the POV-Ray "dendrite" code fragment> posted by Samuel Benge and ended up with this ... ermm ...> ah ... whatever it is. :)> Uses v3.5 radiousity and lots of blue.> > Pete> > >
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
I found your earlier post featuring an image with the whole cube.
I noticed how you modulated the thickness of the dendrites as a
function of location.
I think it would be cool to see a picture that makes the cube look
*immense*, where the dendrites are thin near the ground and thick
near the top; maybe have the camera near the ground and have some
hills surrounding the cube. Have some clouds floating near it.
It would look surreal but somehow physically possible.
Maybe I'll do that myself. Have you posted the scene description
anywhere?
nospam wrote:
> I played with the POV-Ray "dendrite" code fragment>posted by Samuel Benge and ended up with this ... ermm ...>ah ... whatever it is. :)> Uses v3.5 radiousity and lots of blue.>>Pete>
From: Samuel Benge
Subject: Re: blue thingies (~166k) - dendrite_01.jpg (1/1)
Date: 25 Nov 2003 21:50:02
Message: <3FC414D9.8040706@hotmail.com>
The scene file has been dropped in povray.binaries.scene-files. I
changed the density function to resemble what you were describing. It's
just a pigment statement, so it shouldn't be too hard to make new ones.
Happy raytracing.
Mack Tuesday wrote:
> I found your earlier post featuring an image with the whole cube.> I noticed how you modulated the thickness of the dendrites as a> function of location.> > I think it would be cool to see a picture that makes the cube look> *immense*, where the dendrites are thin near the ground and thick> near the top; maybe have the camera near the ground and have some> hills surrounding the cube. Have some clouds floating near it.> It would look surreal but somehow physically possible.> > Maybe I'll do that myself. Have you posted the scene description> anywhere?> > > nospam wrote:>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html