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19 Nov 2024 15:30:07 EST (-0500)
  A Rational Fear [115kb] (Message 1 to 9 of 9)  
From: Darren Hewson
Subject: A Rational Fear [115kb]
Date: 30 Oct 2003 07:46:36
Message: <3fa1082c@news.povray.org>
More on the vertigo theme...


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From: Anthony D  Baye
Subject: Re: A Rational Fear [115kb]
Date: 30 Oct 2003 09:08:01
Message: <3FA11B42.1F680EA8@Rapidnet.com>
yup, that'd do it.

Image is a bit large for what's shown tho, isn't it?

A.D.B

Darren Hewson wrote:

> More on the vertigo theme...
>
>  [Image]


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From: Darren Hewson
Subject: Re: A Rational Fear [115kb]
Date: 30 Oct 2003 10:04:45
Message: <3fa1288d$1@news.povray.org>
Yep, it probably is, I'll pay a bit more attention to that...

Cheers

"Anthony D. Baye" <ban### [at] Rapidnetcom> wrote in message
news:3FA11B42.1F680EA8@Rapidnet.com...
> yup, that'd do it.
>
> Image is a bit large for what's shown tho, isn't it?
>
> A.D.B
>
> Darren Hewson wrote:
>
> > More on the vertigo theme...
> >
> >  [Image]
>


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From: Christopher James Huff
Subject: Re: A Rational Fear [115kb]
Date: 30 Oct 2003 13:33:38
Message: <cjameshuff-A9757A.13314330102003@netplex.aussie.org>
In article <3fa1082c@news.povray.org>,
 "Darren Hewson" <dar### [at] hotmailcom> wrote:

> More on the vertigo theme...

Very flat...the shading has very little contrast. It looks like the 
scene is mainly lit with ambient lighting. I suggest you set ambient to 
zero in all the textures that aren't supposed to be glowing, and use 
radiosity.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Darren Hewson
Subject: Re: A Rational Fear [115kb]
Date: 31 Oct 2003 01:53:30
Message: <3fa206ea@news.povray.org>
Nope, there is no ambient lighting in the scene, all ambients are set to
zero already.

However there was fog in the bottom of the shaft, this was causing a loss of
contrast all over the scene (must have been a small but noticeable trace
even though the camera is a long distance away from the fog) . I've removed
the fog and the result is attached.


"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3fa1082c@news.povray.org>,
>  "Darren Hewson" <dar### [at] hotmailcom> wrote:
>
> > More on the vertigo theme...
>
> Very flat...the shading has very little contrast. It looks like the
> scene is mainly lit with ambient lighting. I suggest you set ambient to
> zero in all the textures that aren't supposed to be glowing, and use
> radiosity.
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: A Rational Fear [115kb]
Date: 1 Nov 2003 11:32:33
Message: <cjameshuff-D03350.11322301112003@netplex.aussie.org>
In article <3fa206ea@news.povray.org>,
 "Darren Hewson" <dar### [at] hotmailcom> wrote:

> Nope, there is no ambient lighting in the scene, all ambients are set to
> zero already.
> 
> However there was fog in the bottom of the shaft, this was causing a loss of
> contrast all over the scene (must have been a small but noticeable trace
> even though the camera is a long distance away from the fog) . I've removed
> the fog and the result is attached.

Hmm, it still looks very flat, and much too evenly lit for the lighting. 
And though I see dark areas on the stairs, the railing looks like it is 
glowing. One thing that would help is some granularity and variation in 
the stair pigment, to make the edges more distinct. And...are you using 
light fading? That would help. Scattering media, too...fog won't give a 
very realistic result in an area with so many shadows.

Also, shouldn't the steps be more perpendicular to their anchor point in 
the walls? Though this offset does give an interesting visual effect.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Darren Hewson
Subject: Re: A Rational Fear [115kb]
Date: 7 Nov 2003 03:14:02
Message: <3fab544a@news.povray.org>
Hey, thanks for the feedback, it made me look at this image again and I
ended up doing quite a bit of work on the textures and lighting. I
brightened things up a bit too.

Cheers

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3fa206ea@news.povray.org>,
>  "Darren Hewson" <dar### [at] hotmailcom> wrote:
>
> > Nope, there is no ambient lighting in the scene, all ambients are set to
> > zero already.
> >
> > However there was fog in the bottom of the shaft, this was causing a
loss of
> > contrast all over the scene (must have been a small but noticeable trace
> > even though the camera is a long distance away from the fog) . I've
removed
> > the fog and the result is attached.
>
> Hmm, it still looks very flat, and much too evenly lit for the lighting.
> And though I see dark areas on the stairs, the railing looks like it is
> glowing. One thing that would help is some granularity and variation in
> the stair pigment, to make the edges more distinct. And...are you using
> light fading? That would help. Scattering media, too...fog won't give a
> very realistic result in an area with so many shadows.
>
> Also, shouldn't the steps be more perpendicular to their anchor point in
> the walls? Though this offset does give an interesting visual effect.
>
> -- 
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/


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From: Neonux
Subject: Re: A Rational Fear [115kb]
Date: 7 Nov 2003 04:49:32
Message: <3fab6aac@news.povray.org>
> Hey, thanks for the feedback, it made me look at this image again and I
> ended up doing quite a bit of work on the textures and lighting. I
> brightened things up a bit too.

Very nice image.

Something however has been bugging me and at first it wasn't obvious to me
but then I recalled a school trip to a shot tower many years ago.

There was a similar view from the top with a rounded basin at the bottom.
Perhaps the hint of something at the bottom that would feel very solid if
you fell off?

Anyway it did have a rail and supports that ran up the middle of the tower
to hold up the inner edge of the steps.  Otherwise you would find that the
steps may crack and break if walked near to the inner edge.  If you follow
what I mean??  Also I agree that perhaps a scattered media or something
would be good?  I mean there is usually dust and stuff floating around in
the atmosphere of such a building and that tends to add to the effect.

Another thing I remember from my trip was that the stairs had a worn pattern
where most people walked... (that tended to be towards the wall as people
don't generally like to look over the edge.  :)




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From: Christopher James Huff
Subject: Re: A Rational Fear [115kb]
Date: 8 Nov 2003 16:43:08
Message: <cjameshuff-79F338.16415008112003@netplex.aussie.org>
In article <3fab544a@news.povray.org>,
 "Darren Hewson" <dar### [at] hotmailcom> wrote:

> Hey, thanks for the feedback, it made me look at this image again and I
> ended up doing quite a bit of work on the textures and lighting. I
> brightened things up a bit too.

Depth is much improved. It looks a bit stark though...I'd expect it to 
be much more gloomy. The light fixtures look much too dim for the light 
they're giving off. Have you tried distance fading for the lights? And 
some scattering media for a more murky atmosphere...media shouldn't wipe 
out the depth like fog.
The wall stones look shiny, are they supposed to be wet? They also look 
fairly fresh-surfaced, I'd expect some dullness and grime. And I still 
don't like the handrail...it looks thin and fragile now. I'd also expect 
it to be black iron, maybe with brass or copper fittings, not what looks 
like aluminum or uncorroded steel.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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