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From: Mark Hanford
Subject: Strange lack of highlight when rendering an animation...
Date: 29 Oct 2003 10:35:09
Message: <3f9fde2d@news.povray.org>
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I have been rendering a set of frames for a simple animation, and out of the
360 frames I noticed that some didn't have any of the highlights or
reflections that they should.
I've attached anismall008b.jpg, and as you can see, there's no highlight
spot. If I just render the same frame again, I get anismall008.jpg with the
highlight.
I was out to lunch, so I definitely didnt change the scene file mid-frame.
Any ideas?
thanks,
Mark
--ini file--
Input_File_Name=sphere.pov
Output_File_Name=ani/anismall.png
Output_To_File=on
Width=180
Height=100
Antialias=on
Antialias_Threshold=0.4
Sampling_Method=1
Jitter=off
Final_Frame=360
Cyclic_Animation=on
Declare=ShowAtmosphere=0
Declare=ShowGalaxy=1
Declare=ShowTudes=0
Declare=UseHighRes=0
Declare=UseIsoBall=1
--
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Attachments:
Download 'anismall008b.jpg' (6 KB)
Download 'anismall008.jpg' (6 KB)
Preview of image 'anismall008b.jpg'
Preview of image 'anismall008.jpg'
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From: Samuel Benge
Subject: Re: Strange lack of highlight when rendering an animation...
Date: 29 Oct 2003 10:55:43
Message: <3F9FE2F9.2030907@hotmail.com>
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Does the animation use a shadowless light_source? That's the only reason
I can think of explaining why there is no highlight..... Shadowless
light_sources never produce them.
Mark Hanford wrote:
> I have been rendering a set of frames for a simple animation, and out of the
> 360 frames I noticed that some didn't have any of the highlights or
> reflections that they should.
>
> I've attached anismall008b.jpg, and as you can see, there's no highlight
> spot. If I just render the same frame again, I get anismall008.jpg with the
> highlight.
>
> I was out to lunch, so I definitely didnt change the scene file mid-frame.
>
> Any ideas?
>
> thanks,
>
> Mark
>
>
> --ini file--
> Input_File_Name=sphere.pov
> Output_File_Name=ani/anismall.png
> Output_To_File=on
> Width=180
> Height=100
> Antialias=on
> Antialias_Threshold=0.4
> Sampling_Method=1
> Jitter=off
> Final_Frame=360
> Cyclic_Animation=on
> Declare=ShowAtmosphere=0
> Declare=ShowGalaxy=1
> Declare=ShowTudes=0
> Declare=UseHighRes=0
> Declare=UseIsoBall=1
> --
>
>
>
--
Samuel Benge
stb### [at] hotmailcom
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From: Mark Hanford
Subject: Re: Strange lack of highlight when rendering an animation...
Date: 29 Oct 2003 11:01:18
Message: <3f9fe44e@news.povray.org>
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"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3F9### [at] hotmailcom...
> Does the animation use a shadowless light_source? That's the only reason
> I can think of explaining why there is no highlight..... Shadowless
> light_sources never produce them.
>
No, it's a simple light_source{<3, 0,-5>*1000, color 3.0}, and the frames
were all rendered in one sequence for the whole lot.
Incidentally, the only bit of "animation" in the scene file is the spinning
of the globe:
union{
object{Globe}
rotate -360*y*clock
rotate 23.5*z
}
Mark
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From: Hugo Asm
Subject: Re: Strange lack of highlight when rendering an animation...
Date: 29 Oct 2003 17:21:34
Message: <3fa03d6e$1@news.povray.org>
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> I was out to lunch, so I definitely didnt change
> the scene file mid-frame.
> Any ideas?
Someone else changed it. :o)
Regards,
Hugo
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From: Hughes, B
Subject: Re: Strange lack of highlight when rendering an animation...
Date: 29 Oct 2003 18:49:29
Message: <3fa05209@news.povray.org>
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"Mark Hanford" <pov### [at] hanfordonlinecouk> wrote in message
news:3f9fe44e@news.povray.org...
>
> union{
> object{Globe}
> rotate -360*y*clock
> rotate 23.5*z
> }
Not sure why you unioned a single object. Although I don't think that would
cause a problem, except for a error message. I'd suspect the isosurface
accuracy or max_gradient, or perhaps some CSG anamoly, if it weren't for the
solitary frame rendering you tried and got highlights from that. So, that
leaves scale of the things used in your scene I guess. Is the highlighting
portion a separate surface very, very, close to the rest of the Earth
surface? And how is it built together if it is a water, land parts... union,
difference, intersection, merge?
Bob H.
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From: Mark Hanford
Subject: Re: Strange lack of highlight when rendering an animation...
Date: 30 Oct 2003 08:38:44
Message: <3fa11464$1@news.povray.org>
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"Hughes, B." <omn### [at] charternet> wrote in message
news:3fa05209@news.povray.org...
> "Mark Hanford" <pov### [at] hanfordonlinecouk> wrote in message
> news:3f9fe44e@news.povray.org...
> >
> > union{
> > object{Globe}
> > rotate -360*y*clock
> > rotate 23.5*z
> > }
>
> Not sure why you unioned a single object. Although I don't think that
would
> cause a problem, except for a error message.
There was/is going to be some more stuff there, like lat/long lines and
location markers
> I'd suspect the isosurface accuracy or max_gradient, or perhaps some
> CSG anamoly, if it weren't for the solitary frame rendering you tried and
> got highlights from that. So, that leaves scale of the things used in your
> scene I guess. Is the highlighting portion a separate surface very, very,
> close to the rest of the Earth surface?
The highlight is using a material map, so it's all on one object
texture{
material_map
{
png "earthspec1k.png" map_type 1 once//0 is land, 1 is sea
texture{pigment{PigEarth} normal{NorEarth} finish{FinLand}}
texture{pigment{PigSea} normal{NorEarth} finish{FinSea}}
}
}
rotate 270*y
}
> And how is it built together if it is a water, land parts... union,
> difference, intersection, merge?
One Isosurface{}
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