|
|
"Hughes, B." <omn### [at] charternet> wrote in message
news:3fa05209@news.povray.org...
> "Mark Hanford" <pov### [at] hanfordonlinecouk> wrote in message
> news:3f9fe44e@news.povray.org...
> >
> > union{
> > object{Globe}
> > rotate -360*y*clock
> > rotate 23.5*z
> > }
>
> Not sure why you unioned a single object. Although I don't think that
would
> cause a problem, except for a error message.
There was/is going to be some more stuff there, like lat/long lines and
location markers
> I'd suspect the isosurface accuracy or max_gradient, or perhaps some
> CSG anamoly, if it weren't for the solitary frame rendering you tried and
> got highlights from that. So, that leaves scale of the things used in your
> scene I guess. Is the highlighting portion a separate surface very, very,
> close to the rest of the Earth surface?
The highlight is using a material map, so it's all on one object
texture{
material_map
{
png "earthspec1k.png" map_type 1 once//0 is land, 1 is sea
texture{pigment{PigEarth} normal{NorEarth} finish{FinLand}}
texture{pigment{PigSea} normal{NorEarth} finish{FinSea}}
}
}
rotate 270*y
}
> And how is it built together if it is a water, land parts... union,
> difference, intersection, merge?
One Isosurface{}
Post a reply to this message
|
|