POV-Ray : Newsgroups : povray.binaries.images : 3 glass vases (73 KB) Server Time
15 Nov 2024 00:17:22 EST (-0500)
  3 glass vases (73 KB) (Message 1 to 4 of 4)  
From: JANWV
Subject: 3 glass vases (73 KB)
Date: 28 Sep 2003 10:53:30
Message: <3f76f5ea@news.povray.org>
Hi,

Recently I finaly had time to read the manual about lathe, and the first
results are ready to be shown to the public (which will be you).

The 3 vases which are shown are all the same lathe object, but the u (or v,
don't realy know) coordinate has been changed by a factor 0.4, 1 and 0.7.

render time: 3h 4m 53s (includes photon mapping time)

hope you enjoy,

JWV


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Attachments:
Download 'result_1.jpg' (73 KB)

Preview of image 'result_1.jpg'
result_1.jpg


 

From: JANWV
Subject: Re: 3 glass vases (73 KB)
Date: 28 Sep 2003 10:55:26
Message: <3f76f65e$1@news.povray.org>
forgot to mention: it was rendered at 1600 x 1200 aa0.3 , at a Centrino 1.3

"JANWV" <jwv|at|planet.nl> wrote in message news:3f76f5ea@news.povray.org...
> Hi,
>
> Recently I finaly had time to read the manual about lathe, and the first
> results are ready to be shown to the public (which will be you).
>
> The 3 vases which are shown are all the same lathe object, but the u (or
v,
> don't realy know) coordinate has been changed by a factor 0.4, 1 and 0.7.
>
> render time: 3h 4m 53s (includes photon mapping time)
>
> hope you enjoy,
>
> JWV
>
>
>


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From: Rohan Bernett
Subject: Re: 3 glass vases (73 KB)
Date: 30 Sep 2003 09:15:01
Message: <web.3f797e10e567ea82337505cb0@news.povray.org>
I like it, I like it!

How did you get the glass texture? That is probably some of the most
realistic glass I've seen in quite a while. You could say I'm rather a fan
of shiny stuff in raytraced scenes. And I'd certainly like to have some
glass like that in one of my scenes. :-)

Rohan _e_ii


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From: JANWV
Subject: Re: 3 glass vases (73 KB)
Date: 30 Sep 2003 13:10:57
Message: <3f79b921$1@news.povray.org>
> I like it, I like it!

thanks!

> How did you get the glass texture?

it is very simple, just include glass.inc, and then use:

texture { T_Glass4 } interior {I_Glass caustics 1}
  photons {
    target
    reflection on
    refraction on
    collect on
  }

as texture for your object.


JWV


"Rohan Bernett" <rox### [at] yahoocom> wrote in message
news:web.3f797e10e567ea82337505cb0@news.povray.org...
> I like it, I like it!
>
> How did you get the glass texture? That is probably some of the most
> realistic glass I've seen in quite a while. You could say I'm rather a fan
> of shiny stuff in raytraced scenes. And I'd certainly like to have some
> glass like that in one of my scenes. :-)
>
> Rohan _e_ii
>


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