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> I like it, I like it!
thanks!
> How did you get the glass texture?
it is very simple, just include glass.inc, and then use:
texture { T_Glass4 } interior {I_Glass caustics 1}
photons {
target
reflection on
refraction on
collect on
}
as texture for your object.
JWV
"Rohan Bernett" <rox### [at] yahoocom> wrote in message
news:web.3f797e10e567ea82337505cb0@news.povray.org...
> I like it, I like it!
>
> How did you get the glass texture? That is probably some of the most
> realistic glass I've seen in quite a while. You could say I'm rather a fan
> of shiny stuff in raytraced scenes. And I'd certainly like to have some
> glass like that in one of my scenes. :-)
>
> Rohan _e_ii
>
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