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From: Brent G
Subject: WIP Reflecting Pool/First Binary Post (~110KB)
Date: 17 Sep 2003 22:38:44
Message: <3f691ab4@news.povray.org>
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Ehehe, I'm new ;) (read: Inexperienced). Need to finish Grass, add
trees, other stuff. Feedback appreciated :)
Will post scene file in p.t.s-f so you can see how horrible it is :)
Post a reply to this message
Attachments:
Download 'pool.jpg' (105 KB)
Preview of image 'pool.jpg'
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From: JC (Exether)
Subject: Re: WIP Reflecting Pool/First Binary Post (~110KB)
Date: 18 Sep 2003 11:19:43
Message: <3f69cd0f$1@news.povray.org>
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Good start, don't forget to put some reflective sphere as it is due for
a first post. :-)
Some remarks:
- You put a green ground under the grass, at the first plane it really
gives an impression of syntethic grass.
- the line at which you stop putting grass blades is very visible, you
can improve it by putting grass that gradually becomes more scarce, that
should soften the limit.
JC
Brent G wrote:
> Ehehe, I'm new ;) (read: Inexperienced). Need to finish Grass, add
> trees, other stuff. Feedback appreciated :)
>
> Will post scene file in p.t.s-f so you can see how horrible it is :)
>
> ------------------------------------------------------------------------
>
Post a reply to this message
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From: Brent G
Subject: Re: WIP Reflecting Pool/First Binary Post (~110KB)
Date: 18 Sep 2003 17:17:33
Message: <3f6a20ed@news.povray.org>
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JC (Exether) wrote:
> Good start, don't forget to put some reflective sphere as it is due for
> a first post. :-)
> Some remarks:
> - You put a green ground under the grass, at the first plane it really
> gives an impression of syntethic grass.
Yea, it's just temporary, It was better then the rgb<0,1,0> I was using :)
> - the line at which you stop putting grass blades is very visible, you
> can improve it by putting grass that gradually becomes more scarce, that
> should soften the limit.
Yea, I got bored of typing in object{MyGrass a whole lot so I just
rendered it from where I was at :)
Post a reply to this message
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// > Yea, I got bored of typing in object{MyGrass a whole lot so I just
// > rendered it from where I was at :)
//
// You should learn how to do loops using the #while directive:
// (I'm assuming your ground is the xz-plane)
//
// Sputnik
#local MyGrass =
cone { -0.1*y, 0.1, y, 0
scale <1, 1, 0.2>
rotate 20*z
pigment { color rgb <.2, .6, .2> }
finish { ambient .3 diffuse .7 }
}
#local XMin = -5;
#local XMax = 5;
#local XStep = 0.4;
#local ZMin = -5;
#local ZMax = 15;
#local ZStep = 0.4;
#local Rand = seed(12345);
#local XCoord = XMin;
#while (XCoord<=XMax)
#local ZCoord = ZMin;
#while (ZCoord<=ZMax)
object { MyGrass
rotate <20+rand(Rand)*10, rand(Rand)*30, 0> // some random rotation
translate <XCoord, 0, ZCoord> // transfer to destination
}
#local ZCoord = ZCoord+ZStep;
#end//while ZCoord
#local XCoord = XCoord+XStep;
#end//while XCoord
light_source { <-2, 1, -1>*100, color rgb 1 }
camera { location -25*z look_at 0 angle 25 rotate <20, -15, 0> }
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