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I know this doesn't solve your problem, and there is a bit of work at least
to join the 2 parts.
It is made with 2 Domes (Dome.exe or Moray plugin).
pgb
news:slr### [at] corkyvoltar-confedorg...
> > The first image is what I'm shooting for ...
>
>
> Well, the attachmetns seem to have worked, but I forgot to
> actually attach hte image of the leg I'm shooting for!
>
>
>
----------------------------------------------------------------------------
----
>
>
> --
> If riding in an airplane is flying, then riding in a boat is swimming.
> 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
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With a third Dome ;-)
pgb
news:3f5debb4@news.povray.org...
> I know this doesn't solve your problem, and there is a bit of work at
least
> to join the 2 parts.
> It is made with 2 Domes (Dome.exe or Moray plugin).
>
> pgb
>
>
> news:slr### [at] corkyvoltar-confedorg...
> > > The first image is what I'm shooting for ...
> >
> >
> > Well, the attachmetns seem to have worked, but I forgot to
> > actually attach hte image of the leg I'm shooting for!
> >
> >
> >
>
>
> --------------------------------------------------------------------------
--
> ----
>
>
> >
> >
> > --
> > If riding in an airplane is flying, then riding in a boat is swimming.
> > 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
>
>
>
Post a reply to this message
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I did something similar to this in my "Radio Graves" scene for the IRTC. I
was making knobs for some of the radios. I think you may be able to use the
same idea here.
Here's the source, and a quick render using the "Basic Scene" template.
Hope this helps.
#declare Knob =
object {
difference {
intersection {
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 }
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 rotate z*60}
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 rotate z*120}
scale <1,1,1.5>
}
plane {-z, 0}
}
texture {
pigment {rgb <1,1,1>/255} //almost black
finish { diffuse 0.6 specular 0.9 roughness 0.01 reflection 0.08 }
}
}
--
Jeremy
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