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I did something similar to this in my "Radio Graves" scene for the IRTC. I
was making knobs for some of the radios. I think you may be able to use the
same idea here.
Here's the source, and a quick render using the "Basic Scene" template.
Hope this helps.
#declare Knob =
object {
difference {
intersection {
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 }
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 rotate z*60}
cylinder { <-0.5,0,0>, <0.5,0,0>, 0.4 rotate z*120}
scale <1,1,1.5>
}
plane {-z, 0}
}
texture {
pigment {rgb <1,1,1>/255} //almost black
finish { diffuse 0.6 specular 0.9 roughness 0.01 reflection 0.08 }
}
}
--
Jeremy
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