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The MayaFur.inc file I have been working on is ready, and can be downloaded
here:
http://www.getinfo.net/douge/downloads.htm
Basically, it is a set of macros for POV that mimics the way fur is done in
Maya. More info can be found in povray.news-submissions, but I wanted to
include a sample render here for those that haven't seen it.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Post a reply to this message
Attachments:
Download 'scraggleexample.jpg' (106 KB)
Preview of image 'scraggleexample.jpg'
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dou### [at] nlsnet news:3f48d44d@news.povray.org
> The MayaFur.inc file I have been working on is ready, and can be
> downloaded here:
> http://www.getinfo.net/douge/downloads.htm
> Basically, it is a set of macros for POV that mimics the way fur is
> done in Maya. More info can be found in povray.news-submissions, but
> I wanted to include a sample render here for those that haven't seen
> it.
Very nice effect :) It is a mesh? Or union of splines?
Does this fur take long to render?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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Bravo. Great stuff. Is that demo scene included in the zip archive?
thanks very much,
Dennis
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3f48d44d@news.povray.org...
> The MayaFur.inc file I have been working on is ready, and can be
downloaded
> here:
>
> http://www.getinfo.net/douge/downloads.htm
>
> Basically, it is a set of macros for POV that mimics the way fur is done
in
> Maya. More info can be found in povray.news-submissions, but I wanted to
> include a sample render here for those that haven't seen it.
>
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
>
>
>
Post a reply to this message
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The fur itself is a mesh of smooth triangles. The length of the rendering
time depends on what options you use... if you use triangle texture
interpolation, have 100,000+ hairs, and use radiosity, it can take quite a
while (I ran one for 3 days with TTI, radiosity, and 400,000+ hairs). With
a standard POV texture it renders at the same speed as many of the grass
macros (like Gilles makegrass).
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Post a reply to this message
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I included a cat as the demo scene... more challenging to get the fur
coverage right.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Post a reply to this message
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Wouaawww !!
Thanks for doing this great include !
JC
Doug Eichenberg wrote:
> The MayaFur.inc file I have been working on is ready, and can be downloaded
> here:
>
> http://www.getinfo.net/douge/downloads.htm
>
> Basically, it is a set of macros for POV that mimics the way fur is done in
> Maya. More info can be found in povray.news-submissions, but I wanted to
> include a sample render here for those that haven't seen it.
>
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
>
>
>
Post a reply to this message
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: )
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
> Wouaawww !!
> Thanks for doing this great include !
>
> JC
>
> Doug Eichenberg wrote:
> > The MayaFur.inc file I have been working on is ready, and can be
downloaded
> > here:
> >
> > http://www.getinfo.net/douge/downloads.htm
> >
> > Basically, it is a set of macros for POV that mimics the way fur is done
in
> > Maya. More info can be found in povray.news-submissions, but I wanted
to
> > include a sample render here for those that haven't seen it.
> >
> >
> > --
> > Doug Eichenberg
> > www.getinfo.net/douge
> > dou### [at] nlsnet
> >
> >
> >
>
Post a reply to this message
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"Doug Eichenberg" <dou### [at] nlsnet> wrote
> Basically, it is a set of macros for POV that mimics the way fur is done
in
> Maya. More info can be found in povray.news-submissions, but I wanted to
> include a sample render here for those that haven't seen it.
The sample reminds me more of coral.
Post a reply to this message
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Actually, I'd love to see the code for the scraggle example as I am very
interested in modeling Japanese textiles, and this could be a good start. Is
it available?
thanks,
D.
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:3f49047c$2@news.povray.org...
> I included a cat as the demo scene... more challenging to get the fur
> coverage right.
>
> --
> Doug Eichenberg
> www.getinfo.net/douge
> dou### [at] nlsnet
>
>
Post a reply to this message
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I'll see if I can hunt it down, it might be on one of the other computers.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Dennis Miller <dhm### [at] comcastnet> wrote in message
news:3f4a7d66$1@news.povray.org...
> Actually, I'd love to see the code for the scraggle example as I am very
> interested in modeling Japanese textiles, and this could be a good start.
Is
> it available?
> thanks,
> D.
> "Doug Eichenberg" <dou### [at] nlsnet> wrote in message
> news:3f49047c$2@news.povray.org...
> > I included a cat as the demo scene... more challenging to get the fur
> > coverage right.
> >
> > --
> > Doug Eichenberg
> > www.getinfo.net/douge
> > dou### [at] nlsnet
> >
> >
>
>
Post a reply to this message
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