POV-Ray : Newsgroups : povray.binaries.images : Bliss wallpaper Server Time
20 Nov 2024 08:28:55 EST (-0500)
  Bliss wallpaper (Message 1 to 2 of 2)  
From: Tek
Subject: Bliss wallpaper
Date: 9 Jun 2003 13:50:09
Message: <3ee4c8d1@news.povray.org>
This is my povray version of Win XP's "bliss" wallpaper. This is the hi-res
version of the one I posted in reply to Rohan Bernett's image creation challenge
(on this group a few days ago).

The same info as before for anyone who missed it: The hill is a bicubic_patch
covered with 4,000,000 blades of grass! (a mesh of 100,000 unique ones
duplicated 40 times). Lighting is using Jaime Vives-Piqueres' lighting macros to
get realistic sun light. No radiosity, just a few shadowless lights to fake
radiosity from the sky. Also no fog, the distant mountains are tinted blue :)
The clouds use a very tubulent leopard pattern with some cunning trickery to
make them look shaded, they're just flat on the sky_sphere. The mountains are
just a wrinkle pattern. I've posted the source to p.b.s-f because there's some
nice macros I think I should share :)

What do you think?
--
Tek
http://www.evilsuperbrain.com


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From: Ross Litscher
Subject: Re: Bliss wallpaper
Date: 9 Jun 2003 18:56:57
Message: <3ee510b9$1@news.povray.org>
ha! i was just driving back from canada through minnesota and iowa and i was
looking over the farmland fields thinking it would be good to render
something much like this and call it "below the hill" or something. it was
going to be a grassy hill with other wildflower type things, and a few tops
of trees visible, maybe a farm shed and old rusty machinery.

anyway thats what this reminds me of. nice work

Tek <tek### [at] evilsuperbraincom> wrote in message
news:3ee4c8d1@news.povray.org...
> This is my povray version of Win XP's "bliss" wallpaper. This is the
hi-res
> version of the one I posted in reply to Rohan Bernett's image creation
challenge
> (on this group a few days ago).
>
> The same info as before for anyone who missed it: The hill is a
bicubic_patch
> covered with 4,000,000 blades of grass! (a mesh of 100,000 unique ones
> duplicated 40 times). Lighting is using Jaime Vives-Piqueres' lighting
macros to
> get realistic sun light. No radiosity, just a few shadowless lights to
fake
> radiosity from the sky. Also no fog, the distant mountains are tinted blue
:)
> The clouds use a very tubulent leopard pattern with some cunning trickery
to
> make them look shaded, they're just flat on the sky_sphere. The mountains
are
> just a wrinkle pattern. I've posted the source to p.b.s-f because there's
some
> nice macros I think I should share :)
>
> What do you think?
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>


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